using Base; using Data; using Item; using UnityEngine; namespace Entity { public class Pickup:Entity { public ItemResource itemResource; protected override void AutoBehave() { } private void OnTriggerEnter2D(Collider2D other) { var entity = other.GetComponent(); if (entity == null) return; if (entity.TryPickupItem(itemResource, 1) == 0) { Kill(); } } } }