using TMPro; using UnityEngine; namespace UI { public class PlayerStateUI:MonoBehaviour,Base.ITick { [SerializeField] private BarUI focusedEntityHP; [SerializeField] private BarUI lastEntityHP; public void Tick() { var focusedEntity = Program.Instance.focusedEntity; if (focusedEntity) { focusedEntityHP.Progress = (float)focusedEntity.attributes.health/focusedEntity.entityDef.attributes.health; } } } }