using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Tilemaps; namespace Map { public class DoubleMap : MonoBehaviour { public List> mapData = new(); // public Tilemap dataLevel; public Tilemap textureLevel; public Dictionary tileDict = new(); void Start() { TileManager.Instance.Init(); } public void UpdateTexture() { } public void SetTile(int x, int y, string tileName) { } public void SetTile(int x, int y, int id) { } } public class TileManager:Utils.Singleton { public Dictionary<(int, int, int, int), TileBase> TileToTileBaseMapping = new(); public void Init() { if( TileToTileBaseMapping.Count>0||!Managers.DefineManager.Instance.defines.TryGetValue("TileDef",out var tileType)) { return; } Managers.PackagesImageManager.Instance.Init(); foreach (var tileDef in tileType.Values) { var packPath= Managers.DefineManager.Instance.GetDefinePackage(tileDef)?.packRootPath; if(packPath==null) continue; } } public void Reload() { TileToTileBaseMapping.Clear(); Init(); } } }