28 lines
783 B
C#
28 lines
783 B
C#
using UnityEngine;
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using Base; // 引入Base命名空间以使用BaseAnimator
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namespace Prefab
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{
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[RequireComponent(typeof(SpriteRenderer))]
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public class SpriteAnimator : BaseAnimator
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{
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private SpriteRenderer _renderer; // 渲染器组件
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protected override void ValidateComponent()
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{
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_renderer = GetComponent<SpriteRenderer>();
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if (_renderer != null) return;
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Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
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enabled = false; // 禁用脚本如果组件缺失
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}
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protected override void SetDisplaySprite(Sprite sprite)
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{
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if (_renderer)
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{
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_renderer.sprite = sprite;
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}
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}
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}
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} |