91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Logging
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{
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public static class LogCapturer
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{
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// 日志条目结构
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public struct LogEntry
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{
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public DateTime Timestamp;
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public LogType Type;
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public string Message;
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public string StackTrace;
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public override string ToString() =>
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$"[{Timestamp:HH:mm:ss}] [{Type}] {Message}" +
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(Type == LogType.Exception ? $"\n{StackTrace}" : "");
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}
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private static readonly Queue<LogEntry> _logs = new Queue<LogEntry>();
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private static readonly object _lock = new object(); // 线程锁
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private static int _maxLogs = 1000; // 默认容量
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// 最大日志容量属性
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public static int MaxLogs
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{
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get => _maxLogs;
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set {
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lock (_lock) {
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_maxLogs = Mathf.Max(value, 1); // 最小值为1
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TrimExcess();
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}
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}
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}
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static LogCapturer()
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{
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// 注册全局日志回调
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Application.logMessageReceivedThreaded += HandleLog;
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}
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// 日志处理回调
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private static void HandleLog(string message, string stackTrace, LogType type)
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{
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lock (_lock)
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{
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var entry = new LogEntry
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{
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Timestamp = DateTime.Now,
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Type = type,
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Message = message,
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StackTrace = stackTrace
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};
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_logs.Enqueue(entry);
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TrimExcess();
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}
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}
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// 日志队列修剪
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private static void TrimExcess()
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{
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while (_logs.Count > _maxLogs)
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{
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_logs.Dequeue();
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}
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}
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// 获取当前所有日志(倒序:最新在前)
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public static List<LogEntry> GetLogs(bool reverseOrder = true)
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{
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lock (_lock)
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{
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var list = new List<LogEntry>(_logs);
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if (reverseOrder) list.Reverse();
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return list;
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}
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}
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// 清空日志
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public static void Clear()
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{
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lock (_lock)
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{
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_logs.Clear();
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}
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}
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}
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} |