68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using System;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using UnityEngine;
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using Utils;
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namespace Network
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{
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public class UnityUdpClient : Singleton<UnityUdpClient>, IDisposable
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{
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private UdpClient _client;
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private bool _disposed;
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public UnityUdpClient()
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{
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try
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{
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_client = new UdpClient();
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_client.Connect("127.0.0.1", 12345);
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Application.quitting += Dispose;
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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return;
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}
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}
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public async Task<byte[]> SendAndReceiveData(byte[] data)
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{
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try
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{
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await _client.SendAsync(data, data.Length);
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var result = await _client.ReceiveAsync();
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return result.Buffer;
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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return new byte[0];
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}
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}
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public void Dispose()
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{
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if (_disposed) return;
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try
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{
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_client.Close();
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_client.Dispose();
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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return;
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}
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finally
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{
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_client = null;
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}
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_disposed = true;
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}
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}
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}
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