47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Map
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{
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public class MapGenerator:Utils.MonoSingleton<MapGenerator>
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{
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public DoubleMap baseLevel;
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public Tilemap buildLevel;
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public Tilemap plantLevel;
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public void Start()
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{
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var perline= Utils.PerlinNoise.Instance;
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var size = 100;
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baseLevel.InitializeData(size, size);
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for (var i = 0; i < size; i++) {
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for (var j = 0; j < size; j++) {
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var dx = i - size/2;
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var dy = j - size/2;
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baseLevel.mapData[i][j] = (int)(Math.Sqrt(dx*dx + dy*dy) / 5) & 1;
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}
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}
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baseLevel.RefreshAllTiles();
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}
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public bool CanPassThrough(int x, int y)
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{
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return GetTilePassCost(x, y) < 1;
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}
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public float GetTilePassCost(int x, int y)
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{
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return 0;
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}
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public float GetTileBulletCover(int x, int y)
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{
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return 0;
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}
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protected override void OnStart()
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{
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}
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}
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} |