Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Map/DoubleMap.cs

36 lines
703 B
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class DoubleMap : MonoBehaviour
{
public List<List<int>> mapData = new();
// public Tilemap dataLevel;
public Tilemap textureLevel;
public Dictionary<string, TileBase> tileDict = new();
void Start()
{
TileManager.Instance.Init();
}
public void UpdateTexture()
{
}
}
public class TileManager:Utils.Singleton<TileManager>
{
Dictionary<int, TileBase> tileDict = new();
public void Init()
{
}
}
}