Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/UI/FullScreenUI.cs

21 lines
428 B
C#

using Base;
using UnityEngine;
namespace UI
{
public class FullScreenUI:UIBase,ITickUI
{
public FullScreenUI()
{
isInputOccupied = true;
exclusive=true;
}
public virtual void TickUI()
{
if(!IsVisible)
return;
if(Input.GetKeyDown(KeyCode.Escape))
UIInputControl.Instance.Hide(this);
}
}
}