157 lines
5.0 KiB
C#
157 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace Utils
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{
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public static class FileHandler
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{
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// 保存文件的默认文件夹路径
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private const string FolderPath = "save";
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/// <summary>
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/// 初始化文件夹
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/// </summary>
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static FileHandler()
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{
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if (!Directory.Exists(FolderPath))
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{
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Directory.CreateDirectory(FolderPath);
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}
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}
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/// <summary>
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/// 保存单个类为 JSON 文件
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/// </summary>
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/// <param name="obj">要保存的类对象</param>
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/// <param name="fileName">可选的文件名(不包括扩展名)</param>
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public static bool SaveFile<T>(T obj, string fileName = null)
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{
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try
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{
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// 如果未提供文件名,则使用类名作为文件名
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if (string.IsNullOrEmpty(fileName))
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{
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fileName = typeof(T).Name;
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}
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// 构建完整的文件路径
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var filePath = Path.Combine(FolderPath, fileName + ".json");
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// 将对象序列化为 JSON 字符串
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var jsonContent = JsonConvert.SerializeObject(obj, Formatting.Indented);
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// 写入文件
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File.WriteAllText(filePath, jsonContent);
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Debug.Log($"Saved file: {filePath}");
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return true;
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to save file: {ex.Message}");
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return false;
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}
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}
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/// <summary>
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/// 从 JSON 文件读取单个类
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/// </summary>
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/// <param name="fileName">文件名(不包括扩展名)</param>
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public static T LoadFile<T>(string fileName)
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{
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try
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{
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// 构建完整的文件路径
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var filePath = Path.Combine(FolderPath, fileName + ".json");
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// 检查文件是否存在
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if (!File.Exists(filePath))
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{
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Debug.LogError($"File not found: {filePath}");
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return default;
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}
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// 读取文件内容
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var jsonContent = File.ReadAllText(filePath);
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// 反序列化为指定类型的对象
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var obj = JsonConvert.DeserializeObject<T>(jsonContent);
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Debug.Log($"Loaded file: {filePath}");
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return obj;
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to load file: {ex.Message}");
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return default;
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}
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}
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/// <summary>
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/// 打包多个类并保存为一个存档文件
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/// </summary>
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/// <param name="archiveName">存档文件名(不包括扩展名)</param>
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/// <param name="objects">要保存的类对象字典</param>
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public static bool SaveArchive(string archiveName, Dictionary<string, object> objects)
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{
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try
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{
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// 构建完整的文件路径
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var filePath = Path.Combine(FolderPath, archiveName + ".archive.json");
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// 将字典中的对象序列化为 JSON
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var jsonContent = JsonConvert.SerializeObject(objects, Formatting.Indented);
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// 写入文件
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File.WriteAllText(filePath, jsonContent);
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Debug.Log($"Saved archive: {filePath}");
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return true;
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to save archive: {ex.Message}");
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return false;
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}
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}
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/// <summary>
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/// 从存档文件中读取多个类
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/// </summary>
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/// <param name="archiveName">存档文件名(不包括扩展名)</param>
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public static Dictionary<string, object> LoadArchive(string archiveName)
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{
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try
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{
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// 构建完整的文件路径
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var filePath = Path.Combine(FolderPath, archiveName + ".archive.json");
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// 检查文件是否存在
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if (!File.Exists(filePath))
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{
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Debug.LogError($"Archive not found: {filePath}");
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return null;
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}
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// 读取文件内容
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var jsonContent = File.ReadAllText(filePath);
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// 反序列化为字典
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Dictionary<string, object> objects = JsonConvert.DeserializeObject<Dictionary<string, object>>(jsonContent);
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Debug.Log($"Loaded archive: {filePath}");
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return objects;
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to load archive: {ex.Message}");
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return null;
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}
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}
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}
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} |