Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Map/MapGenerator.cs
m0_75251201 6a222d82b2 (client) feat:实现摄像机跟踪,柏林噪声改为单例,角色渲染树支持指定像素密度
chore:将UI的Tick进行了显示时显式添加并作为预制体
2025-08-05 14:54:30 +08:00

30 lines
696 B
C#

using System;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class MapGenerator:MonoBehaviour
{
public DoubleMap baseLevel;
public Tilemap buildLevel;
public Tilemap plantLevel;
public void Start()
{
var perline= Utils.PerlinNoise.Instance;
int size = 100;
for (int i = -size; i <= size; i++)
{
for (int j = -size; j <= size; j++)
{
var val = perline.Noise(i, j);
if (val < 0)
{
}
}
}
}
}
}