Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite#55
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace Map
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{
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public class MapGenerator : MonoBehaviour
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{
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public DoubleMap baseMap;
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public void Init()
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{
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Managers.DefineManager.Instance.Init();
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Managers.PackagesImageManager.Instance.Init();
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Managers.TileManager.Instance.Init();
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var size = 100;
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baseMap.InitializeData(size, size);
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for (var i = 0; i < size; i++)
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{
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for (var j = 0; j < size; j++)
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{
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var dx = i - size / 2;
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var dy = j - size / 2;
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baseMap.mapData[i][j] = (int)(Math.Sqrt(dx * dx + dy * dy) / 5) & 1;
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}
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}
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baseMap.RefreshAllTiles();
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}
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public Vector2Int GetSize()
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{
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return baseMap.GetSize();
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}
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public Vector2Int GetWorldCoordinates(Vector2Int mapCoordinates)
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{
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return new Vector2Int((int)transform.position.x, (int)transform.position.y) + mapCoordinates;
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}
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}
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} |