Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite#41
35 lines
679 B
C#
35 lines
679 B
C#
using System;
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using Data;
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using Managers;
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using UnityEngine;
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namespace Test
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{
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public class TestDefine : MonoBehaviour
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{
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public EntityManage entityManager;
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void Awake()
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{
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Managers.DefineManager.Instance.Init();
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}
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private void Start()
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{
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var chicken = Managers.DefineManager.Instance.FindDefine<CharacterDef>("testPawn");
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entityManager.GenerateEntity(chicken,Vector3.zero);
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entityManager.GenerateDefaultEntity(Vector3.down);
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Debug.Log(chicken);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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