Files
Gen_Hack-and-Slash-Roguelit…/Server/src/services/game_service.rs

34 lines
977 B
Rust

use tonic::{Request, Response, Status};
use crate::protocol::game_service_server::GameService;
use crate::protocol::{LoginRequest, LoginResponse, RequestResult, SignupRequest, SignupResponse};
pub(crate) struct GameServiceImpl;
#[tonic::async_trait]
impl GameService for GameServiceImpl {
async fn login(
&self,
request: Request<LoginRequest>,
) -> Result<Response<LoginResponse>, Status> {
log::info!("User {} logged in!", request.get_ref().username);
Ok(Response::new(LoginResponse {
result: RequestResult::Success.into(),
message: "".into(),
}))
}
async fn signup(
&self,
request: Request<SignupRequest>,
) -> Result<Response<SignupResponse>, Status> {
log::info!("User {} signed up!", request.get_ref().username);
Ok(Response::new(SignupResponse {
result: RequestResult::Success.into(),
message: "".into(),
}))
}
}