34 lines
977 B
Rust
34 lines
977 B
Rust
use tonic::{Request, Response, Status};
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use crate::protocol::game_service_server::GameService;
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use crate::protocol::{LoginRequest, LoginResponse, RequestResult, SignupRequest, SignupResponse};
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pub(crate) struct GameServiceImpl;
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#[tonic::async_trait]
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impl GameService for GameServiceImpl {
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async fn login(
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&self,
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request: Request<LoginRequest>,
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) -> Result<Response<LoginResponse>, Status> {
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log::info!("User {} logged in!", request.get_ref().username);
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Ok(Response::new(LoginResponse {
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result: RequestResult::Success.into(),
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message: "".into(),
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}))
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}
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async fn signup(
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&self,
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request: Request<SignupRequest>,
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) -> Result<Response<SignupResponse>, Status> {
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log::info!("User {} signed up!", request.get_ref().username);
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Ok(Response::new(SignupResponse {
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result: RequestResult::Success.into(),
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message: "".into(),
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}))
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}
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}
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