Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Entity/Building.cs

36 lines
759 B
C#

using Base;
using Data;
using UnityEngine;
namespace Entity
{
public class Building:Entity
{
public override void SetTarget(Vector3 pos)
{
}
protected override void UpdatePlayerControls()
{
if (Input.GetKeyDown(KeyCode.W))
{
transform.position += Vector3.up;
}
if (Input.GetKeyDown(KeyCode.A))
{
transform.position += Vector3.left;
}
if (Input.GetKeyDown(KeyCode.S))
{
transform.position += Vector3.down;
}
if (Input.GetKeyDown(KeyCode.D))
{
transform.position += Vector3.right;
}
}
}
}