Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Entity/Character.cs

25 lines
420 B
C#

using System;
using System.Linq;
using Base;
using Data;
using UnityEngine;
namespace Entity
{
public class Character : Entity,ITick
{
public CharacterDef characterDef;
public GameObject body;
public void Init()
{
if (characterDef == null)
return;
}
public new void Tick()
{
base.Tick();
}
}
}