Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Prefab/EntityPrefab.cs
2025-07-23 18:53:14 +08:00

28 lines
433 B
C#

using System;
using AI;
using Base;
using Data;
using Entity;
using Unity.VisualScripting;
using UnityEngine;
namespace Prefab
{
public class EntityPrefab : MonoBehaviour
{
public Entity.Entity entity;
public Outline outline;
public void Init(Data.PawnDef pawnDef)
{
entity.Init(pawnDef);
outline.Init();
outline.Hide();
}
}
}