123 lines
4.5 KiB
C#
123 lines
4.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Data;
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using Item;
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using UnityEngine;
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namespace Managers
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{
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public class ItemResourceManager : Utils.Singleton<ItemResourceManager>
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{
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private readonly Dictionary<string, Item.ItemResource> _items = new();
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private readonly Dictionary<string, List<Item.ItemResource>> _itemsByName = new(); // 保持按显示名称查找的字典
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public void Init()
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{
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var baseItemDefs = Managers.DefineManager.Instance.QueryDefinesByType<ItemDef>();
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var weaponDefs = Managers.DefineManager.Instance.QueryDefinesByType<WeaponDef>();
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var allDefs = new List<ItemDef>();
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if (baseItemDefs != null) allDefs.AddRange(baseItemDefs);
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if (weaponDefs != null) allDefs.AddRange(weaponDefs);
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if (allDefs.Count == 0)
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{
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Debug.LogWarning("ItemResourceManager: No ItemDef or WeaponDef found to initialize.");
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return;
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}
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foreach (var def in allDefs)
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{
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if (_items.ContainsKey(def.defName))
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{
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Debug.LogError(
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$"ItemResourceManager: Duplicate itemDef.defName found: {def.defName}. Skipping this item.");
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continue;
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}
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var itemIcon = Managers.PackagesImageManager.Instance.GetSprite(def.texture);
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if (!itemIcon)
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{
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Debug.LogWarning(
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$"ItemResourceManager: Failed to load sprite for texture '{def.texture}' for item '{def.defName}'. Icon will be null.");
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}
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var itemName = string.IsNullOrEmpty(def.label) ? def.defName : def.label;
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if (string.IsNullOrEmpty(def.label))
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{
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Debug.LogWarning(
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$"ItemResourceManager: ItemDef '{def.defName}' has an empty label. Using defName as item name.");
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}
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var itemDescription = def.description ?? string.Empty;
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Item.ItemResource itemResource;
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if (def is WeaponDef currentWeaponDef)
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{
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itemResource = new Item.WeaponResource(
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def.defName, // 传递 defName
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itemName,
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itemDescription,
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itemIcon,
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currentWeaponDef.rarity,
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currentWeaponDef.maxStack,
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currentWeaponDef.ssEquippable,
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currentWeaponDef.attributes
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);
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}
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else
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{
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itemResource = new Item.ItemResource(
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def.defName, // 传递 defName
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itemName,
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itemDescription,
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itemIcon,
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def.rarity,
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def.maxStack,
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def.ssEquippable
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);
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}
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_items.Add(def.defName, itemResource);
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// 将物品添加到按显示名称查找的字典 (这里仍然使用 itemResource.Name,因为字典的目的是按显示名称查找)
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if (!_itemsByName.ContainsKey(itemResource.Name))
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{
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_itemsByName.Add(itemResource.Name, new List<Item.ItemResource>());
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}
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_itemsByName[itemResource.Name].Add(itemResource);
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}
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Debug.Log($"ItemResourceManager: Initialized {_items.Count} items.");
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}
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public Item.ItemResource GetItem(string defName)
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{
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return _items.GetValueOrDefault(defName, null);
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}
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// FindItemByName 和 FindAllItemsByName 保持不变,因为它们是按显示名称查找的
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public Item.ItemResource FindItemByName(string itemName)
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{
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if (string.IsNullOrEmpty(itemName)) return null;
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return _itemsByName.GetValueOrDefault(itemName)?.FirstOrDefault();
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}
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public List<Item.ItemResource> FindAllItemsByName(string itemName)
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{
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if (string.IsNullOrEmpty(itemName)) return new List<Item.ItemResource>();
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return _itemsByName.GetValueOrDefault(itemName, new List<Item.ItemResource>());
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}
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public void Clear()
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{
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_items.Clear();
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_itemsByName.Clear();
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Debug.Log("ItemResourceManager: All item resources cleared.");
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}
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}
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} |