Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
164 lines
5.6 KiB
C#
164 lines
5.6 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Data;
|
|
using Managers;
|
|
using UnityEngine;
|
|
using UnityEngine.Tilemaps;
|
|
|
|
namespace Map
|
|
{
|
|
public class DoubleMap : MonoBehaviour
|
|
{
|
|
public List<List<int>> mapData = new List<List<int>>();
|
|
public Tilemap textureLevel;
|
|
public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量
|
|
// 初始化地图数据大小
|
|
public void InitializeData(int width, int height, int defaultValue = 0)
|
|
{
|
|
mapData.Clear();
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
List<int> column = new List<int>();
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
column.Add(defaultValue);
|
|
}
|
|
mapData.Add(column);
|
|
}
|
|
}
|
|
// 设置指定数据坐标的瓦片值并刷新相关瓦片
|
|
public void SetTile(int dataX, int dataY, int value)
|
|
{
|
|
// 检查坐标是否有效
|
|
if (dataX < 0 || dataY < 0 || dataX >= mapData.Count || dataY >= mapData[0].Count)
|
|
{
|
|
Debug.LogError($"SetTile: 坐标({dataX},{dataY})超出范围");
|
|
return;
|
|
}
|
|
|
|
// 更新数据
|
|
mapData[dataX][dataY] = value;
|
|
|
|
// 刷新受影响的瓦片(当前点作为四个角影响的瓦片)
|
|
RefreshTile(dataX, dataY);
|
|
}
|
|
|
|
// 获取指定数据坐标的瓦片值
|
|
public int GetTile(int dataX, int dataY)
|
|
{
|
|
if (dataX < 0 || dataY < 0 || dataX >= mapData.Count || dataY >= mapData[0].Count)
|
|
{
|
|
Debug.LogError($"GetTile: 坐标({dataX},{dataY})超出范围");
|
|
return -1;
|
|
}
|
|
|
|
return mapData[dataX][dataY];
|
|
}
|
|
|
|
// 刷新指定数据点影响的瓦片
|
|
public void RefreshTile(int dataX, int dataY)
|
|
{
|
|
// 计算该数据点影响的四个瓦片位置(该点作为四个角)
|
|
Vector2Int[] affectedTiles = new Vector2Int[]
|
|
{
|
|
new Vector2Int(dataX - 1, dataY - 1), // 作为右下角
|
|
new Vector2Int(dataX - 1, dataY), // 作为右上角
|
|
new Vector2Int(dataX, dataY - 1), // 作为左下角
|
|
new Vector2Int(dataX, dataY) // 作为左上角
|
|
};
|
|
|
|
foreach (var tilePos in affectedTiles)
|
|
{
|
|
UpdateTileAtTilemapPosition(tilePos.x, tilePos.y);
|
|
}
|
|
}
|
|
|
|
// 刷新整个瓦片地图
|
|
public void RefreshAllTiles()
|
|
{
|
|
if (mapData.Count == 0 || mapData[0].Count == 0) return;
|
|
|
|
// 计算瓦片地图的有效范围(考虑偏移)
|
|
int startX = dataOffset.x;
|
|
int startY = dataOffset.y;
|
|
int endX = startX + mapData.Count - 1;
|
|
int endY = startY + mapData[0].Count - 1;
|
|
|
|
// 遍历所有瓦片位置
|
|
for (int x = startX; x <= endX; x++)
|
|
{
|
|
for (int y = startY; y <= endY; y++)
|
|
{
|
|
UpdateTileAtTilemapPosition(x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 更新指定瓦片位置的显示
|
|
private void UpdateTileAtTilemapPosition(int tileX, int tileY)
|
|
{
|
|
// 计算对应的数据坐标(考虑偏移)
|
|
int dataX = tileX - dataOffset.x;
|
|
int dataY = tileY - dataOffset.y;
|
|
|
|
// 获取四个角的数据坐标
|
|
int topLeftX = dataX;
|
|
int topLeftY = dataY;
|
|
int topRightX = dataX + 1;
|
|
int topRightY = dataY;
|
|
int bottomLeftX = dataX;
|
|
int bottomLeftY = dataY + 1;
|
|
int bottomRightX = dataX + 1;
|
|
int bottomRightY = dataY + 1;
|
|
|
|
// 检查边界并获取值
|
|
int topLeft = GetDataValue(topLeftX, topLeftY);
|
|
int topRight = GetDataValue(topRightX, topRightY);
|
|
int bottomLeft = GetDataValue(bottomLeftX, bottomLeftY);
|
|
int bottomRight = GetDataValue(bottomRightX, bottomRightY);
|
|
|
|
// 获取对应的瓦片
|
|
TileBase tile = GetTileFromManager(topLeft, topRight, bottomLeft, bottomRight);
|
|
|
|
// 设置到瓦片地图
|
|
Vector3Int position = new Vector3Int(tileX, tileY, 0);
|
|
textureLevel.SetTile(position, tile);
|
|
}
|
|
|
|
// 安全获取数据值(处理边界)
|
|
private int GetDataValue(int dataX, int dataY)
|
|
{
|
|
if (dataX < 0 || dataY < 0 || dataX >= mapData.Count || dataY >= mapData[0].Count)
|
|
return 0; // 边界外返回默认值
|
|
return mapData[dataX][dataY];
|
|
}
|
|
|
|
// 从TileManager获取对应瓦片
|
|
private TileBase GetTileFromManager(int topLeft, int topRight, int bottomLeft, int bottomRight)
|
|
{
|
|
TileManager manager = TileManager.Instance;
|
|
if (manager == null)
|
|
{
|
|
Debug.LogError("TileManager实例未找到");
|
|
return null;
|
|
}
|
|
|
|
// 尝试获取组合键对应的瓦片
|
|
var key = (topLeft, topRight, bottomLeft, bottomRight);
|
|
if (manager.tileToTileBaseMapping.TryGetValue(key, out TileBase tile))
|
|
{
|
|
return tile;
|
|
}
|
|
|
|
// 备用方案:尝试获取默认瓦片
|
|
if (manager.tileBaseMapping.TryGetValue("Default", out TileBase defaultTile))
|
|
{
|
|
return defaultTile;
|
|
}
|
|
|
|
Debug.LogError($"未找到对应瓦片: {key}");
|
|
return null;
|
|
}
|
|
}
|
|
}
|