using Godot; using System; namespace Cosmobox { public partial class BagItemUI : Button { [Export] public TextureRect icon; [Export] public Label count, itemName; [Export] public Control itemNamePanel; [Export] public Texture2D emptyIcon; public override void _Ready() { itemNamePanel.Visible = false; } public void SetItem(BagItem bagItem) { if (bagItem == null || bagItem.itemResource == null) { SetEmpty(); return; } itemName.Text = bagItem.itemResource.ItemName; icon.Texture = bagItem.itemResource.Icon ?? emptyIcon; count.Text = bagItem.amount > 0 ? bagItem.amount.ToString() : "空"; } public void SetEmpty() { icon.Texture = emptyIcon; count.Text = "空"; } void _on_mouse_entered() { itemNamePanel.Visible = true; // GD.Print("鼠标进入"); } void _on_mouse_exited() { itemNamePanel.Visible = false; } } }