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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Test/TcpClientTest.cs

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using Google.Protobuf;
using Network;
using Protocol;
using System.Collections.Generic;
using UnityEngine;
namespace Test
{
public class TcpClientTest : MonoBehaviour
{
private async void Start()
{
var request = new LoginRequest
{
Username = "原神启动通过TCP",
Password = "20200928",
};
var requestBytes = new byte[request.CalculateSize()];
request.WriteTo(requestBytes);
var sendBytes = new List<byte>
{
(byte)MessageType.LoginRequest
};
sendBytes.AddRange(requestBytes);
var responseBytes = await UnityTcpClient.Instance.SendAndReceiveData(sendBytes.ToArray());
if (responseBytes.Length == 0) return;
else if (responseBytes[0] == (byte)MessageType.LoginResponse)
{
var response = LoginResponse.Parser.ParseFrom(responseBytes[1..]);
Debug.Log($"Received response: {response}");
}
}
}
}