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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/UI/PlayerStateUI.cs

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using UnityEngine;
namespace UI
{
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public class PlayerStateUI : MonoBehaviour, Base.ITick
{
[SerializeField] private BarUI focusedEntityHP;
[SerializeField] private BarUI lastEntityHP;
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public void Tick()
{
var focusedEntity = Program.Instance.FocusedEntity;
if (focusedEntity && focusedEntity.entityDef != null)
{
focusedEntityHP.Progress =
(float)focusedEntity.attributes.health / focusedEntity.entityDef.attributes.health;
}
}
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}
}