Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/UI/PlayerStateUI.cs

22 lines
571 B
C#

using UnityEngine;
namespace UI
{
public class PlayerStateUI : MonoBehaviour, Base.ITick
{
[SerializeField] private BarUI focusedEntityHP;
[SerializeField] private BarUI lastEntityHP;
public void Tick()
{
var focusedEntity = Program.Instance.FocusedEntity;
if (focusedEntity && focusedEntity.entityDef != null)
{
focusedEntityHP.Progress =
(float)focusedEntity.attributes.health / focusedEntity.entityDef.attributes.health;
}
}
}
}