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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/UI/EntityPlacementUI.cs

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528 B
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using Base;
using UnityEngine;
using UnityEngine.Events;
namespace UI
{
public class EntityPlacementUI:UIBase,ITickUI
{
public UnityAction currentAction = null;
public void TickUI()
{
if (!IsVisible||currentAction==null)
return;
if (Input.GetMouseButton(0))
{
currentAction.Invoke();
}
if (Input.GetKeyDown(KeyCode.Escape))
{
Hide();
}
}
}
}