(client) feat:主要实现实体的行为树和工作类 (#40)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
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@ -5,13 +5,13 @@ using UnityEngine.UI;
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namespace UI
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{
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public class DevMenuUI : MonoBehaviour
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public class DevMenuUI : UIBase
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{
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public GameObject menuContent;
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public Prefab.TextPrefab textTemplate;
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public Prefab.ButtonPrefab buttonTemplate;
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void Start()
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{
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Init();
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@ -19,10 +19,12 @@ namespace UI
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void Init()
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{
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Managers.DefineManager.Instance.Init();
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InitEvent();
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InitCharacter();
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}
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void InitEvent()
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{
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var title = InstantiatePrefab(textTemplate, menuContent.transform);
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@ -32,12 +34,13 @@ namespace UI
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// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
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// button.text.text = i.ToString();
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// }
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}
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void InitCharacter()
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{
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var title = InstantiatePrefab(textTemplate, menuContent.transform);
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title.Label = "点击切换人物";
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title.Label = "生成人物";
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var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
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foreach (var def in defList)
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