(client, server) feat:Add UDP client and server
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m_Name: UdpClientTest
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28
Client/Assets/Scripts/Network/UnityUdpClient.cs
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28
Client/Assets/Scripts/Network/UnityUdpClient.cs
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@ -0,0 +1,28 @@
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using UnityEngine;
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using Utils;
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namespace Network
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{
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public class UnityUdpClient : Singleton<UnityUdpClient>
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{
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private readonly UdpClient _client;
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public UnityUdpClient()
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{
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_client = new UdpClient();
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_client.Connect("127.0.0.1", 12345);
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Application.quitting += () => _client.Close();
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}
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public async Task<byte[]> SendAndReceiveData(byte[] data)
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{
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await _client.SendAsync(data, data.Length);
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var result = await _client.ReceiveAsync();
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return result.Buffer;
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}
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}
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}
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2
Client/Assets/Scripts/Network/UnityUdpClient.cs.meta
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2
Client/Assets/Scripts/Network/UnityUdpClient.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1dde9b247fc7ffc478f6b77a79c1e11c
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19
Client/Assets/Scripts/Test/UdpClientTest.cs
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19
Client/Assets/Scripts/Test/UdpClientTest.cs
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@ -0,0 +1,19 @@
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using Network;
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using System.Text;
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using UnityEngine;
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namespace Test
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{
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public class UdpClientTest : MonoBehaviour
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{
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private async void Start()
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{
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var sendBytes = Encoding.UTF8.GetBytes("Test 汉语 and English simultaneously!");
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var receivedBytes = await UnityUdpClient.Instance.SendAndReceiveData(sendBytes);
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var receivedString = Encoding.UTF8.GetString(receivedBytes);
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Debug.Log($"Received string: {receivedString}");
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}
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}
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}
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2
Client/Assets/Scripts/Test/UdpClientTest.cs.meta
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2
Client/Assets/Scripts/Test/UdpClientTest.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d76ad8f9d40092848abc97f05b1e2131
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@ -3,9 +3,11 @@ mod grpc_server;
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mod protocol;
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mod server_logger;
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mod services;
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mod udp_server;
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use grpc_server::GrpcServer;
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use server_logger::ServerLogger;
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use udp_server::UdpServer;
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#[tokio::main]
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async fn main() {
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@ -14,6 +16,7 @@ async fn main() {
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log::info!("Starting server...");
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GrpcServer::init().await;
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UdpServer::init();
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log::info!("Server successfully started!");
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27
Server/src/udp_server.rs
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27
Server/src/udp_server.rs
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@ -0,0 +1,27 @@
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use std::net::UdpSocket;
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use tokio::task;
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pub(crate) struct UdpServer;
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impl UdpServer {
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pub(crate) fn init() {
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match UdpSocket::bind("127.0.0.1:12345") {
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Ok(socket) => {
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task::spawn(async move {
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loop {
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let mut buf = [0; 1500];
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let (amt, src) = socket.recv_from(&mut buf).unwrap();
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log::info!("Received message from client {src}");
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// TODO: Process received data in an independent method.
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let buf = &buf[..amt];
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socket.send_to(buf, src).unwrap();
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}
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});
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}
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Err(e) => log::error!("Failed to bind to address: {e}"),
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}
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}
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}
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