(client) chore:Clean code

This commit is contained in:
2025-08-28 16:20:24 +08:00
parent 909e995e15
commit c3bff1cf88
76 changed files with 5689 additions and 445 deletions

View File

@ -1,6 +1,6 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Base
@ -8,7 +8,7 @@ namespace Base
// 定义渐变方向枚举
[AddComponentMenu("UI/Effects/Gradient")]
public enum Dir
{
{
Horizontal, // 水平方向
Vertical, // 垂直方向
}
@ -71,7 +71,7 @@ namespace Base
}
}
}
// 绘制垂直方向的渐变
private void DrawVertical(VertexHelper vh, List<UIVertex> vertices, int count)
{

View File

@ -1,8 +1,7 @@
// C#
using Managers; // 确保日志命名空间正确
using System.Collections;
using System.Collections.Generic; // 新增用于List
using Logging;
using Managers; // 确保日志命名空间正确
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -18,7 +17,7 @@ namespace Base
public GameObject loadingUI;
// 假设 CustomProgressBar 是一个自定义组件,其 API 与原代码使用方式一致
// 如果这里是 UnityEngine.UI.Image需要完全改变 Progress 和 Opacity 的实现
public Gradient progressBar; // 自定义进度条组件
public Gradient progressBar; // 自定义进度条组件
public TMP_Text describeText; // 描述文本
public float duration = 0.5f; // 每个步骤的过渡时间
@ -96,7 +95,7 @@ namespace Base
// 在 Awake 中初始化管理器列表并注册,确保在 Start 之前完成
_managersToLoad = new List<ILaunchManager>
{
new Logging.LoggerManagerWrapper(), // UnityLogger的包装器
Logging.UnityLogger.Instance, // UnityLogger的包装器
Managers.DefineManager.Instance,
Managers.PackagesImageManager.Instance,
Managers.TileManager.Instance,
@ -187,7 +186,7 @@ namespace Base
}
}
}
/// <summary>
/// 协程:按顺序加载所有管理器。
/// </summary>
@ -314,7 +313,7 @@ namespace Base
SceneManager.LoadScene(scene);
}
}
}

View File

@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UI;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Base
{
@ -72,7 +70,7 @@ namespace Base
needUpdate = false;
return;
}
if(_visibleWindows.Any(window => window.isInputOccupied))
if (_visibleWindows.Any(window => window.isInputOccupied))
return;
foreach (var window in _allWindows)
{
@ -114,10 +112,10 @@ namespace Base
// 显示目标窗口并更新缓存与暂停状态
windowToShow.Show();
var itick=windowToShow as ITickUI;
var itick = windowToShow as ITickUI;
if (itick != null)
Base.Clock.AddTickUI(itick);
needUpdate = true;
}
@ -202,7 +200,7 @@ namespace Base
protected override void OnStart()
{
SceneManager.sceneLoaded += OnSceneLoaded;
RegisterAllWindows();
}