Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
179123f660 | |||
ac278fba46 | |||
046ebe3cfe | |||
a6dfbd7c68 | |||
506d0a68a8 |
328
Client/Assets/Prefab/EntityPrefab.prefab
Normal file
328
Client/Assets/Prefab/EntityPrefab.prefab
Normal file
@ -0,0 +1,328 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &564740215097623485
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1697214530303839877}
|
||||
- component: {fileID: 3992139212329961548}
|
||||
- component: {fileID: 2782869455480213302}
|
||||
- component: {fileID: 478384147413774568}
|
||||
m_Layer: 0
|
||||
m_Name: Outline
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1697214530303839877
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 564740215097623485}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 5.3333335}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 697189026367054479}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &3992139212329961548
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 564740215097623485}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 811d3d3bfa653494784ee8ed56956471, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 1
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &2782869455480213302
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 564740215097623485}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: acf99b9aa18d4ab9b4ce796d513d476b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
body: {fileID: 2838206730318674270}
|
||||
outlineRenderer: {fileID: 3992139212329961548}
|
||||
outlineCollider: {fileID: 478384147413774568}
|
||||
entity: {fileID: 7300440714681954677}
|
||||
--- !u!70 &478384147413774568
|
||||
CapsuleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 564740215097623485}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Direction: 0
|
||||
--- !u!1 &887327274103887133
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 697189026367054479}
|
||||
- component: {fileID: 3332598847335032684}
|
||||
- component: {fileID: 7300440714681954677}
|
||||
m_Layer: 0
|
||||
m_Name: EntityPrefab
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &697189026367054479
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 887327274103887133}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1697214530303839877}
|
||||
- {fileID: 5549544358816209289}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &3332598847335032684
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 887327274103887133}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b20b1846b9ef47db83c2ac8c4c4e82cb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
entity: {fileID: 7300440714681954677}
|
||||
outline: {fileID: 2782869455480213302}
|
||||
--- !u!114 &7300440714681954677
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 887327274103887133}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fbde354e0bcc4409b3378ee9b698ddc0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
direction: {x: 0, y: 0, z: 0}
|
||||
body: {fileID: 2838206730318674270}
|
||||
affiliation:
|
||||
canSelect: 1
|
||||
--- !u!1 &2838206730318674270
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5549544358816209289}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5549544358816209289
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2838206730318674270}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1715998378632490765}
|
||||
m_Father: {fileID: 697189026367054479}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &3562938223049611414
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1715998378632490765}
|
||||
- component: {fileID: 2346928675516876702}
|
||||
m_Layer: 0
|
||||
m_Name: Square
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1715998378632490765
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3562938223049611414}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5549544358816209289}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &2346928675516876702
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3562938223049611414}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 0.17278391, g: 0.7283019, b: 0.108558126, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
7
Client/Assets/Prefab/EntityPrefab.prefab.meta
Normal file
7
Client/Assets/Prefab/EntityPrefab.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cd8b01a0f57372438dc30c864ae1530
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
460
Client/Assets/Prefab/RightMenu.prefab
Normal file
460
Client/Assets/Prefab/RightMenu.prefab
Normal file
@ -0,0 +1,460 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &4821822984522114009
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8974533068185241455}
|
||||
- component: {fileID: 6098472552964198111}
|
||||
- component: {fileID: 7844228932229707948}
|
||||
- component: {fileID: 504677424079507256}
|
||||
- component: {fileID: 8276716053524560457}
|
||||
- component: {fileID: 1536012154932022711}
|
||||
m_Layer: 5
|
||||
m_Name: RightMenu
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &8974533068185241455
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4821822984522114009}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 965650796640655482}
|
||||
- {fileID: 3066961863796270965}
|
||||
- {fileID: 524436111069263832}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 342, y: -198}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.1, y: 0.9}
|
||||
--- !u!222 &6098472552964198111
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4821822984522114009}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &7844228932229707948
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4821822984522114009}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!114 &504677424079507256
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4821822984522114009}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 0
|
||||
m_Spacing: 0
|
||||
m_ChildForceExpandWidth: 1
|
||||
m_ChildForceExpandHeight: 1
|
||||
m_ChildControlWidth: 0
|
||||
m_ChildControlHeight: 0
|
||||
m_ChildScaleWidth: 0
|
||||
m_ChildScaleHeight: 0
|
||||
m_ReverseArrangement: 0
|
||||
--- !u!114 &8276716053524560457
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4821822984522114009}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalFit: 1
|
||||
m_VerticalFit: 1
|
||||
--- !u!114 &1536012154932022711
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4821822984522114009}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e45cfe2f36eb4f589b6d8f331567974d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
isGlobal: 1
|
||||
menu: {fileID: 4821822984522114009}
|
||||
buttonPrefab: {fileID: 3166707847097429176, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
--- !u!1001 &1166868423299745271
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 8974533068185241455}
|
||||
m_Modifications:
|
||||
- target: {fileID: 190104900697248908, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Test
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 160
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 30
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5723833987058492246, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_text
|
||||
value: "\u53D8\u6210\u7B28\u86CB"
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
--- !u!224 &524436111069263832 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
m_PrefabInstance: {fileID: 1166868423299745271}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &1878011162534849109
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 8974533068185241455}
|
||||
m_Modifications:
|
||||
- target: {fileID: 190104900697248908, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Control
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 160
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 30
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5723833987058492246, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_text
|
||||
value: "\u64CD\u63A7"
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
--- !u!224 &965650796640655482 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
m_PrefabInstance: {fileID: 1878011162534849109}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &4460444807628739930
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 8974533068185241455}
|
||||
m_Modifications:
|
||||
- target: {fileID: 190104900697248908, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Delete
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 190104900697248908, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 160
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 30
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5723833987058492246, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
propertyPath: m_text
|
||||
value: "\u5220\u9664"
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
--- !u!224 &3066961863796270965 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
m_PrefabInstance: {fileID: 4460444807628739930}
|
||||
m_PrefabAsset: {fileID: 0}
|
7
Client/Assets/Prefab/RightMenu.prefab.meta
Normal file
7
Client/Assets/Prefab/RightMenu.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a6b87c10209f534b926ee730079390c
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Client/Assets/Resources/Default.meta
Normal file
8
Client/Assets/Resources/Default.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bb313b12a5e29448937a854eb2201f1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
@ -6,7 +6,7 @@ TextureImporter:
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
@ -37,24 +37,24 @@ TextureImporter:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
@ -100,7 +100,7 @@ TextureImporter:
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
@ -257,6 +257,53 @@ RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
m_PrefabInstance: {fileID: 39049902}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &164739120
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 164739122}
|
||||
- component: {fileID: 164739121}
|
||||
m_Layer: 0
|
||||
m_Name: EntityManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &164739121
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 164739120}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: aa378b7511b04429b8b6b0efbcce825a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
isGlobal: 1
|
||||
entityLevel: {fileID: 1891846098}
|
||||
entityPrefab: {fileID: 3332598847335032684, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
--- !u!4 &164739122
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 164739120}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.54611, y: -0.12631, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &323725406
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -336,38 +383,6 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &382708044
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 382708045}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &382708045
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 382708044}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 788852947}
|
||||
m_Father: {fileID: 1109852279}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &603423466
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -440,234 +455,6 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
isGlobal: 1
|
||||
--- !u!1 &661053190
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 661053191}
|
||||
- component: {fileID: 661053192}
|
||||
- component: {fileID: 661053193}
|
||||
- component: {fileID: 661053194}
|
||||
m_Layer: 0
|
||||
m_Name: Outline
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &661053191
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 661053190}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 5.3333335}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1109852279}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &661053192
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 661053190}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 811d3d3bfa653494784ee8ed56956471, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 1
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &661053193
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 661053190}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: acf99b9aa18d4ab9b4ce796d513d476b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
body: {fileID: 382708044}
|
||||
outlineRenderer: {fileID: 661053192}
|
||||
outlineCollider: {fileID: 0}
|
||||
--- !u!70 &661053194
|
||||
CapsuleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 661053190}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Direction: 0
|
||||
--- !u!1 &788852946
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 788852947}
|
||||
- component: {fileID: 788852948}
|
||||
m_Layer: 0
|
||||
m_Name: Square
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &788852947
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 788852946}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 382708045}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &788852948
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 788852946}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1001 &1002040475
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -802,70 +589,6 @@ RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 1690722858018107951, guid: f0afd08be12de0d43af753af4f618da4, type: 3}
|
||||
m_PrefabInstance: {fileID: 1002040475}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1109852278
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1109852279}
|
||||
- component: {fileID: 1109852280}
|
||||
- component: {fileID: 1109852281}
|
||||
m_Layer: 0
|
||||
m_Name: CharacterPrefab
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1109852279
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1109852278}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 661053191}
|
||||
- {fileID: 382708045}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1109852280
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1109852278}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 757576bb4354ac54da09868e1be02eec, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
direction: {x: 0, y: 0, z: 0}
|
||||
canSelect: 1
|
||||
body: {fileID: 382708044}
|
||||
--- !u!114 &1109852281
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1109852278}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b20b1846b9ef47db83c2ac8c4c4e82cb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
entity: {fileID: 1109852280}
|
||||
outline: {fileID: 661053193}
|
||||
--- !u!1001 &1147017152
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1097,6 +820,7 @@ RectTransform:
|
||||
- {fileID: 1892335252}
|
||||
- {fileID: 2068504032}
|
||||
- {fileID: 1401161120}
|
||||
- {fileID: 2120445621}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
@ -1118,7 +842,7 @@ GameObject:
|
||||
- component: {fileID: 1239746124}
|
||||
m_Layer: 0
|
||||
m_Name: Camera
|
||||
m_TagString: Untagged
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -1456,6 +1180,37 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
actionButton: 27
|
||||
--- !u!1 &1891846098
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1891846100}
|
||||
m_Layer: 0
|
||||
m_Name: EntityLevel
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1891846100
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1891846098}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!224 &1892335252 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 4227482396833377269, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
|
||||
@ -1511,6 +1266,11 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
actionButton: 112
|
||||
--- !u!224 &2120445621 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
m_PrefabInstance: {fileID: 2673299386314699482}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &481559811017721991
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1696,6 +1456,151 @@ PrefabInstance:
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 72cde32427f7d914692a7b0d22fb791d, type: 3}
|
||||
--- !u!1001 &2673299386314699482
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 1236970686}
|
||||
m_Modifications:
|
||||
- target: {fileID: 524436111069263832, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 524436111069263832, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 524436111069263832, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 524436111069263832, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 965650796640655482, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 965650796640655482, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 965650796640655482, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 965650796640655482, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3066961863796270965, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3066961863796270965, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3066961863796270965, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3066961863796270965, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4821822984522114009, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: RightMenu
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.9
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 342
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -198
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8974533068185241455, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 6a6b87c10209f534b926ee730079390c, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1704,4 +1609,5 @@ SceneRoots:
|
||||
- {fileID: 323725409}
|
||||
- {fileID: 1236970686}
|
||||
- {fileID: 603423468}
|
||||
- {fileID: 1109852279}
|
||||
- {fileID: 1891846100}
|
||||
- {fileID: 164739122}
|
||||
|
@ -242,6 +242,37 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 613797070}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &309861628
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 309861630}
|
||||
m_Layer: 0
|
||||
m_Name: "\u5B9E\u4F53\u5C42"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &309861630
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 309861628}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.17242, y: 0.05575, z: 1}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &613797067
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -272,7 +303,6 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 5e7ec2149bca47f42965dd01c01116cd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
dataLevel: {fileID: 1236360967}
|
||||
textureLevel: {fileID: 9462741}
|
||||
--- !u!156049354 &613797069
|
||||
Grid:
|
||||
@ -317,7 +347,7 @@ GameObject:
|
||||
- component: {fileID: 1057087087}
|
||||
m_Layer: 0
|
||||
m_Name: Camera
|
||||
m_TagString: Untagged
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -607,7 +637,66 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 147e91e6929d90a4fb877c0b0a6b608c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1485465860
|
||||
entityManager: {fileID: 2036983433}
|
||||
--- !u!1001 &1730922965
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -7.6344624
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -0.584403
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 697189026367054479, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 887327274103887133, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: EntityPrefab
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects:
|
||||
- {fileID: 3562938223049611414, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
--- !u!1 &2036983430
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@ -615,42 +704,59 @@ GameObject:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1485465861}
|
||||
- component: {fileID: 1485465862}
|
||||
- component: {fileID: 2036983432}
|
||||
- component: {fileID: 2036983433}
|
||||
- component: {fileID: 2036983434}
|
||||
m_Layer: 0
|
||||
m_Name: Character
|
||||
m_Name: "\u5168\u5C40"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1485465861
|
||||
--- !u!4 &2036983432
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1485465860}
|
||||
m_GameObject: {fileID: 2036983430}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: 0.17242, y: 0.05575, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1485465862
|
||||
--- !u!114 &2036983433
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1485465860}
|
||||
m_GameObject: {fileID: 2036983430}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 757576bb4354ac54da09868e1be02eec, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: aa378b7511b04429b8b6b0efbcce825a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
isGlobal: 1
|
||||
entityLevel: {fileID: 309861628}
|
||||
entityPrefab: {fileID: 3332598847335032684, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
|
||||
--- !u!114 &2036983434
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2036983430}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: cd0367766d04d8c4db80bcfe0202e619, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
isGlobal: 1
|
||||
--- !u!1 &2104915506
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -699,8 +805,10 @@ Transform:
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 1371068282}
|
||||
- {fileID: 1057087090}
|
||||
- {fileID: 613797070}
|
||||
- {fileID: 1485465861}
|
||||
- {fileID: 2104915508}
|
||||
- {fileID: 309861630}
|
||||
- {fileID: 2036983432}
|
||||
- {fileID: 1371068282}
|
||||
- {fileID: 1730922965}
|
||||
|
@ -8,7 +8,12 @@ namespace AI
|
||||
{
|
||||
public List<AIBase> children = new();
|
||||
|
||||
public virtual JobBase GetJob(Entity.Entity target)
|
||||
public abstract JobBase GetJob(Entity.Entity target);
|
||||
}
|
||||
|
||||
public class Selector : AIBase
|
||||
{
|
||||
public override JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
foreach (var aiBase in children)
|
||||
{
|
||||
@ -19,28 +24,7 @@ namespace AI
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class ContinuousMove : AIBase
|
||||
{
|
||||
override public JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class TrackPlayer : AIBase
|
||||
{
|
||||
|
||||
}
|
||||
public class RandomWander : AIBase
|
||||
{
|
||||
public override JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
return new WanderJob();
|
||||
}
|
||||
}
|
||||
public class ConditionalAI : AIBase
|
||||
public class ConditionalAI : Selector
|
||||
{
|
||||
// 条件函数,返回 true 表示满足条件
|
||||
private Func<Entity.Entity, bool> condition;
|
||||
@ -64,4 +48,56 @@ namespace AI
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public class SequentialAI : Selector
|
||||
{
|
||||
private int currentIndex = 0; // 当前正在尝试的子节点索引
|
||||
|
||||
public override JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
// 如果当前索引超出了子节点范围,重置索引并返回 null
|
||||
if (currentIndex >= children.Count)
|
||||
{
|
||||
ResetIndex();
|
||||
return null;
|
||||
}
|
||||
|
||||
// 获取当前子节点的任务
|
||||
var currentChild = children[currentIndex];
|
||||
var job = currentChild.GetJob(target);
|
||||
|
||||
// 移动到下一个子节点
|
||||
currentIndex++;
|
||||
|
||||
return job;
|
||||
}
|
||||
|
||||
// 重置当前索引(用于重新开始遍历)
|
||||
private void ResetIndex()
|
||||
{
|
||||
currentIndex = 0;
|
||||
}
|
||||
}
|
||||
public class ContinuousMove : AIBase
|
||||
{
|
||||
public override JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
return new MoveJob();
|
||||
}
|
||||
}
|
||||
|
||||
public class TrackPlayer : AIBase
|
||||
{
|
||||
public override JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
public class RandomWander : AIBase
|
||||
{
|
||||
public override JobBase GetJob(Entity.Entity target)
|
||||
{
|
||||
return new WanderJob();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -7,7 +7,7 @@ namespace AI
|
||||
public abstract class JobBase
|
||||
{
|
||||
public Entity.Entity entity;
|
||||
private int timeoutTicks = 100;
|
||||
protected int timeoutTicks = 300;
|
||||
public bool Running=>timeoutTicks > 0;
|
||||
|
||||
public virtual void StartJob(Entity.Entity target)
|
||||
@ -57,5 +57,22 @@ namespace AI
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class IdleJob:JobBase
|
||||
{
|
||||
override public void StartJob(Entity.Entity target)
|
||||
{
|
||||
base.StartJob(target);
|
||||
timeoutTicks = 500;
|
||||
}
|
||||
protected override void UpdateJob()
|
||||
{
|
||||
}
|
||||
}
|
||||
public class MoveJob : JobBase
|
||||
{
|
||||
protected override void UpdateJob()
|
||||
{
|
||||
entity.TryMove();
|
||||
}
|
||||
}
|
||||
}
|
@ -105,5 +105,40 @@ namespace Base
|
||||
if (obj is ITickUI uiObj) tickUIs.Add(uiObj);
|
||||
}
|
||||
}
|
||||
public static void AddTick(ITick tick)
|
||||
{
|
||||
if (Instance != null && !Instance.ticks.Contains(tick))
|
||||
Instance.ticks.Add(tick);
|
||||
}
|
||||
|
||||
public static void RemoveTick(ITick tick)
|
||||
{
|
||||
if (Instance != null)
|
||||
Instance.ticks.Remove(tick);
|
||||
}
|
||||
|
||||
public static void AddTickPhysics(ITickPhysics physics)
|
||||
{
|
||||
if (Instance != null && !Instance.tickPhysics.Contains(physics))
|
||||
Instance.tickPhysics.Add(physics);
|
||||
}
|
||||
|
||||
public static void RemoveTickPhysics(ITickPhysics physics)
|
||||
{
|
||||
if (Instance != null)
|
||||
Instance.tickPhysics.Remove(physics);
|
||||
}
|
||||
|
||||
public static void AddTickUI(ITickUI ui)
|
||||
{
|
||||
if (Instance != null && !Instance.tickUIs.Contains(ui))
|
||||
Instance.tickUIs.Add(ui);
|
||||
}
|
||||
|
||||
public static void RemoveTickUI(ITickUI ui)
|
||||
{
|
||||
if (Instance != null)
|
||||
Instance.tickUIs.Remove(ui);
|
||||
}
|
||||
}
|
||||
}
|
@ -28,54 +28,43 @@ namespace Data
|
||||
|
||||
public class DrawingOrderDef : Define
|
||||
{
|
||||
public List<DrawNodeDef> drawNodes = new();
|
||||
public override bool Init(XElement xmlDef)
|
||||
public DrawNodeDef drawingOrder_down;
|
||||
public DrawNodeDef drawingOrder_up;
|
||||
public DrawNodeDef drawingOrder_left;
|
||||
public DrawNodeDef drawingOrder_right;
|
||||
public string texturePath;
|
||||
|
||||
public DrawNodeDef GetDrawingOrder(Orientation orientation)
|
||||
{
|
||||
base.Init(xmlDef);
|
||||
// 定义一个临时变量用于存储结果
|
||||
DrawNodeDef result = null;
|
||||
|
||||
var nodes = xmlDef.Elements("DrawNodeDef");
|
||||
var xElements = nodes as XElement[] ?? nodes.ToArray();
|
||||
if (!xElements.Any())
|
||||
return false;
|
||||
foreach (var node in xElements)
|
||||
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
|
||||
switch (orientation)
|
||||
{
|
||||
var drawNode = new DrawNodeDef();
|
||||
drawNode.Init(node);
|
||||
drawNodes.Add(drawNode);
|
||||
case Orientation.Down:
|
||||
result = drawingOrder_down;
|
||||
break;
|
||||
case Orientation.Up:
|
||||
result = drawingOrder_up;
|
||||
break;
|
||||
case Orientation.Left:
|
||||
result = drawingOrder_left;
|
||||
break;
|
||||
case Orientation.Right:
|
||||
result = drawingOrder_right;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Invalid orientation value.");
|
||||
}
|
||||
|
||||
return true;;
|
||||
}
|
||||
// 重载 == 运算符
|
||||
public static bool operator ==(DrawingOrderDef a, DrawingOrderDef b)
|
||||
{
|
||||
if (ReferenceEquals(a, b)) return true; // 如果是同一个对象,直接返回 true
|
||||
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) return false; // 如果其中一个为 null,返回 false
|
||||
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
|
||||
if (result == null) result = drawingOrder_down;
|
||||
|
||||
return AreEqual(a, b);
|
||||
}
|
||||
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
|
||||
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
|
||||
|
||||
// 重载 != 运算符
|
||||
public static bool operator !=(DrawingOrderDef a, DrawingOrderDef b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
// 判断两个 DrawingOrderDef 是否相等
|
||||
private static bool AreEqual(DrawingOrderDef a, DrawingOrderDef b)
|
||||
{
|
||||
// 比较 drawNodes 的数量
|
||||
if (a.drawNodes.Count != b.drawNodes.Count)
|
||||
return false;
|
||||
|
||||
// 递归比较每个 DrawNodeDef
|
||||
for (int i = 0; i < a.drawNodes.Count; i++)
|
||||
{
|
||||
if (!DrawNodeDef.AreEqual(a.drawNodes[i], b.drawNodes[i]))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@ -91,7 +80,7 @@ namespace Data
|
||||
{
|
||||
base.Init(xmlDef);
|
||||
|
||||
nodeName = xmlDef.Attribute("name")?.Value;
|
||||
nodeName = xmlDef.Attribute("name")?.Value??"noName";
|
||||
drawNodeType = Enum.TryParse(xmlDef.Attribute("type")?.Value, true, out DrawNodeType typeResult)
|
||||
? typeResult
|
||||
: DrawNodeType.Image;
|
||||
|
@ -15,7 +15,7 @@ namespace Data
|
||||
public string label;
|
||||
public string packID;
|
||||
|
||||
public bool isReferene=false;
|
||||
public bool isReferene = false;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef" />) 进行处理。
|
||||
@ -50,69 +50,93 @@ namespace Data
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// 使用反射获取当前类的所有字段和属性
|
||||
var fieldsAndProperties = GetAllFieldsAndProperties(this);
|
||||
// 显示基类中的基本信息
|
||||
sb.AppendLine($"Define {{");
|
||||
sb.AppendLine($"\tdefName: {defName}");
|
||||
sb.AppendLine($"\tdescription: {description}");
|
||||
sb.AppendLine($"\tlabel: {label}");
|
||||
|
||||
foreach (var member in fieldsAndProperties)
|
||||
// 获取当前对象的所有字段
|
||||
var fields = GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
|
||||
|
||||
foreach (var field in fields)
|
||||
{
|
||||
var name = member.Name;
|
||||
var value = GetValue(member, this);
|
||||
if (field.Name == "defName" || field.Name == "description" || field.Name == "label")
|
||||
continue; // 已经显示过的基本信息跳过
|
||||
|
||||
if (value is IList list && list.Count > 0) // 如果是列表类型
|
||||
{
|
||||
sb.AppendLine($"{name}:");
|
||||
foreach (var item in list) sb.AppendLine($" - {FormatValue(item)}");
|
||||
}
|
||||
else if (value is Define defineObject) // 如果是继承自 Define 的子类
|
||||
{
|
||||
if (!string.IsNullOrEmpty(defineObject.defName))
|
||||
{
|
||||
sb.AppendLine($"{name}: {defineObject.defName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendLine($"{name}:");
|
||||
sb.AppendLine(Indent(defineObject.ToString(), " "));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendLine($"{name}: {FormatValue(value)}");
|
||||
}
|
||||
sb.Append("\t");
|
||||
sb.Append(field.Name);
|
||||
sb.Append(": ");
|
||||
|
||||
AppendFieldInfo(sb, field.GetValue(this), "\t\t");
|
||||
|
||||
sb.AppendLine();
|
||||
}
|
||||
|
||||
sb.Append("}");
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static IEnumerable<MemberInfo> GetAllFieldsAndProperties(object obj)
|
||||
private void AppendFieldInfo(StringBuilder sb, object value, string indent)
|
||||
{
|
||||
var type = obj.GetType();
|
||||
return type.GetFields(BindingFlags.Public | BindingFlags.Instance)
|
||||
.Concat(type.GetProperties(BindingFlags.Public | BindingFlags.Instance).Cast<MemberInfo>());
|
||||
}
|
||||
|
||||
private static object GetValue(MemberInfo member, object obj)
|
||||
{
|
||||
switch (member)
|
||||
if (value == null)
|
||||
{
|
||||
case FieldInfo field:
|
||||
return field.GetValue(obj);
|
||||
case PropertyInfo property:
|
||||
return property.GetValue(obj);
|
||||
default:
|
||||
throw new ArgumentException("Unsupported member type.");
|
||||
sb.Append("null");
|
||||
return;
|
||||
}
|
||||
|
||||
var type = value.GetType();
|
||||
|
||||
// 如果是简单类型(如 int, string, bool 等)
|
||||
if (type.IsPrimitive || type == typeof(string) || type == typeof(decimal))
|
||||
{
|
||||
sb.Append(value);
|
||||
}
|
||||
// 如果是集合类型(如 List<T>, Dictionary<K,V> 等)
|
||||
else if (typeof(IEnumerable).IsAssignableFrom(type) && !(value is string))
|
||||
{
|
||||
sb.AppendLine(" [");
|
||||
var isFirst = true;
|
||||
foreach (var item in (IEnumerable)value)
|
||||
{
|
||||
if (!isFirst)
|
||||
sb.AppendLine(",");
|
||||
isFirst = false;
|
||||
|
||||
sb.Append(indent);
|
||||
AppendFieldInfo(sb, item, indent + "\t");
|
||||
}
|
||||
|
||||
if (!isFirst) // 如果集合不为空,则添加逗号后的换行
|
||||
sb.AppendLine();
|
||||
sb.Append(indent.TrimEnd('\t')); // 回退一级缩进
|
||||
sb.Append("]");
|
||||
}
|
||||
// 如果是自定义对象类型
|
||||
else
|
||||
{
|
||||
sb.AppendLine(" {");
|
||||
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
|
||||
var isFirst = true;
|
||||
foreach (var field in fields)
|
||||
{
|
||||
if (!isFirst)
|
||||
sb.AppendLine(",");
|
||||
isFirst = false;
|
||||
|
||||
sb.Append(indent);
|
||||
sb.Append(field.Name);
|
||||
sb.Append(": ");
|
||||
AppendFieldInfo(sb, field.GetValue(value), indent + "\t");
|
||||
}
|
||||
|
||||
if (!isFirst) // 如果对象有字段,则添加逗号后的换行
|
||||
sb.AppendLine();
|
||||
sb.Append(indent.TrimEnd('\t')); // 回退一级缩进
|
||||
sb.Append("}");
|
||||
}
|
||||
}
|
||||
|
||||
private static string FormatValue(object value)
|
||||
{
|
||||
return value?.ToString() ?? "null";
|
||||
}
|
||||
|
||||
private static string Indent(string text, string prefix)
|
||||
{
|
||||
return string.Join(Environment.NewLine, text.Split('\n').Select(line => prefix + line));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,8 +1,13 @@
|
||||
namespace Data
|
||||
{
|
||||
public class ItemDefine:Define
|
||||
public class ItemDef:Define
|
||||
{
|
||||
public ImageDef texture;
|
||||
public AttributesDef attributes;
|
||||
}
|
||||
|
||||
public class WeaponDef : ItemDef
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -8,49 +8,12 @@ namespace Data
|
||||
public class PawnDef : Define
|
||||
{
|
||||
public AttributesDef attributes;
|
||||
public string aiController;
|
||||
public string texturePath = null;
|
||||
public DrawingOrderDef
|
||||
drawingOrder_down,
|
||||
drawingOrder_up,
|
||||
drawingOrder_left,
|
||||
drawingOrder_right;
|
||||
public DrawingOrderDef drawingOrder;
|
||||
|
||||
public BehaviorTreeDef behaviorTree;
|
||||
public string affiliation;
|
||||
|
||||
|
||||
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
|
||||
{
|
||||
// 定义一个临时变量用于存储结果
|
||||
DrawingOrderDef result = null;
|
||||
|
||||
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
|
||||
switch (orientation)
|
||||
{
|
||||
case Orientation.Down:
|
||||
result = drawingOrder_down;
|
||||
break;
|
||||
case Orientation.Up:
|
||||
result = drawingOrder_up;
|
||||
break;
|
||||
case Orientation.Left:
|
||||
result = drawingOrder_left;
|
||||
break;
|
||||
case Orientation.Right:
|
||||
result = drawingOrder_right;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Invalid orientation value.");
|
||||
}
|
||||
|
||||
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
|
||||
if (result == null) result = drawingOrder_down;
|
||||
|
||||
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
|
||||
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
public class MonsterDef:PawnDef
|
||||
{
|
||||
@ -60,29 +23,38 @@ namespace Data
|
||||
public class BehaviorTreeDef : Define
|
||||
{
|
||||
public BehaviorTreeDef[] childTree;
|
||||
public string className;
|
||||
public string className="Selector";
|
||||
public string condition;
|
||||
|
||||
|
||||
public override bool Init(XElement xmlDef)
|
||||
{
|
||||
base.Init(xmlDef);
|
||||
|
||||
// 从当前节点获取className和condition属性
|
||||
className = xmlDef.Attribute("className")?.Value ?? className;
|
||||
condition = xmlDef.Attribute("condition")?.Value;
|
||||
|
||||
var nodes = xmlDef.Elements("Node");
|
||||
var xElements = nodes as XElement[] ?? nodes.ToArray();
|
||||
if (!xElements.Any())
|
||||
return false;
|
||||
if (!nodes.Any())
|
||||
return true; // 没有子节点也是有效的
|
||||
|
||||
className = xmlDef.Attribute("className")?.Value;
|
||||
List<BehaviorTreeDef> children = new();
|
||||
foreach (var node in xElements)
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var childNode = new BehaviorTreeDef();
|
||||
childNode.Init(node);
|
||||
if (!childNode.Init(node))
|
||||
return false;
|
||||
children.Add(childNode);
|
||||
}
|
||||
|
||||
childTree = children.ToArray();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class AffiliationDef : Define
|
||||
{
|
||||
|
||||
}
|
||||
}
|
10
Client/Assets/Scripts/Entity/BuildingBase.cs
Normal file
10
Client/Assets/Scripts/Entity/BuildingBase.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Entity
|
||||
{
|
||||
public class BuildingBase:Entity
|
||||
{
|
||||
public override void TryMove()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
3
Client/Assets/Scripts/Entity/BuildingBase.cs.meta
Normal file
3
Client/Assets/Scripts/Entity/BuildingBase.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb881a08fe004eb4ab0a6fa9d5d86d33
|
||||
timeCreated: 1753100586
|
@ -10,12 +10,11 @@ namespace Entity
|
||||
public class Character : Entity
|
||||
{
|
||||
public CharacterDef characterDef;
|
||||
public GameObject body;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
aiTree = new RandomWander();
|
||||
runtimeAttributes = new AttributesDef();
|
||||
attributes = new AttributesDef();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AI;
|
||||
using Base;
|
||||
@ -7,12 +8,14 @@ using UnityEngine.Serialization;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public abstract class Entity:MonoBehaviour,ITick
|
||||
public class Entity:MonoBehaviour,ITick
|
||||
{
|
||||
public AIBase aiTree;
|
||||
public JobBase currentJob;
|
||||
public AttributesDef runtimeAttributes;
|
||||
public AttributesDef attributes;
|
||||
public Vector3 direction;
|
||||
public GameObject body;
|
||||
public string affiliation;
|
||||
|
||||
public bool canSelect = true;
|
||||
public bool IsChase { set; get; } = true;
|
||||
@ -20,23 +23,86 @@ namespace Entity
|
||||
{
|
||||
set
|
||||
{
|
||||
if (!value)
|
||||
if (value)
|
||||
{
|
||||
IsChase = true;
|
||||
currentJob = null;
|
||||
}
|
||||
_isPlayerControlled = value;
|
||||
}
|
||||
get => _isPlayerControlled;
|
||||
}
|
||||
|
||||
|
||||
public bool IsDead => attributes.health <= 0;
|
||||
|
||||
private bool _isPlayerControlled = false;
|
||||
|
||||
private const int WarningInterval = 5000;
|
||||
private int _warningTicks = 0;
|
||||
|
||||
private bool _warning = false;
|
||||
|
||||
|
||||
public virtual void Init(PawnDef pawnDef)
|
||||
{
|
||||
attributes = pawnDef.attributes.Clone();
|
||||
aiTree = ConvertToAIBase(pawnDef.behaviorTree);
|
||||
affiliation=pawnDef.affiliation;
|
||||
InitBody(pawnDef.drawingOrder);
|
||||
}
|
||||
|
||||
public virtual void InitBody(DrawingOrderDef drawingOrder)
|
||||
{
|
||||
// 定义方向枚举和对应的 GetDrawingOrder 调用
|
||||
Orientation[] orientations = { Orientation.Down, Orientation.Up, Orientation.Left, Orientation.Right };
|
||||
|
||||
foreach (var orientation in orientations)
|
||||
{
|
||||
// 获取当前方向的绘图节点
|
||||
var drawNode = drawingOrder.GetDrawingOrder(orientation);
|
||||
|
||||
if (drawNode == null) continue;
|
||||
var directionRoot = new GameObject(orientation.ToString());
|
||||
directionRoot.transform.SetParent(body.transform, false);
|
||||
|
||||
InitBodyPart(drawNode, directionRoot);
|
||||
}
|
||||
}
|
||||
|
||||
// 递归初始化单个绘图节点及其子节点
|
||||
public virtual void InitBodyPart(DrawNodeDef drawNode, GameObject parent)
|
||||
{
|
||||
if(drawNode==null) return;
|
||||
// 创建新的 GameObject 表示当前节点
|
||||
var nodeObject = new GameObject(drawNode.nodeName);
|
||||
|
||||
// 设置节点的父对象
|
||||
nodeObject.transform.SetParent(parent.transform, false);
|
||||
|
||||
// 设置节点的位置
|
||||
nodeObject.transform.localPosition = new Vector3(drawNode.position.x, drawNode.position.y, 0);
|
||||
|
||||
// 根据节点类型设置其他特性(例如动画或图片)
|
||||
switch (drawNode.drawNodeType)
|
||||
{
|
||||
case DrawNodeType.Image:
|
||||
var spriteRenderer = nodeObject.AddComponent<SpriteRenderer>();
|
||||
spriteRenderer.color = Color.white; // 默认颜色
|
||||
break;
|
||||
|
||||
case DrawNodeType.Animation:
|
||||
var animator = nodeObject.AddComponent<Animator>();
|
||||
animator.runtimeAnimatorController = null; // 需要手动设置动画控制器
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
// 递归初始化子节点
|
||||
foreach (var child in drawNode.children)
|
||||
{
|
||||
InitBodyPart(child, nodeObject);
|
||||
}
|
||||
}
|
||||
public void Tick()
|
||||
{
|
||||
if (PlayerControlled)
|
||||
if (_isPlayerControlled)
|
||||
{
|
||||
UpdatePlayerControls();
|
||||
}
|
||||
@ -55,15 +121,15 @@ namespace Entity
|
||||
/// </summary>
|
||||
public virtual void TryMove()
|
||||
{
|
||||
transform.position+=direction * (runtimeAttributes.moveSpeed * Time.deltaTime * (IsChase ? 1 : 0.5f));
|
||||
transform.position+=direction * (attributes.moveSpeed * Time.deltaTime * (IsChase ? 1 : 0.5f));
|
||||
}
|
||||
|
||||
public virtual void OnHit(Entity from)
|
||||
{
|
||||
var hit = from.runtimeAttributes.attack - runtimeAttributes.defense;
|
||||
var hit = from.attributes.attack - attributes.defense;
|
||||
if (hit < 0)
|
||||
hit = from.runtimeAttributes.attack / 100;
|
||||
runtimeAttributes.health -= hit;
|
||||
hit = from.attributes.attack / 100;
|
||||
attributes.health -= hit;
|
||||
|
||||
currentJob.StopJob();
|
||||
}
|
||||
@ -73,9 +139,9 @@ namespace Entity
|
||||
direction = (pos - transform.position).normalized;
|
||||
}
|
||||
|
||||
public virtual void Kill(float delay = 0)
|
||||
public virtual void Kill()
|
||||
{
|
||||
Destroy(gameObject,delay);
|
||||
attributes.health = 0;
|
||||
}
|
||||
|
||||
private void AutoBehave()
|
||||
@ -85,13 +151,11 @@ namespace Entity
|
||||
currentJob = aiTree.GetJob(this);
|
||||
if (currentJob == null)
|
||||
{
|
||||
if (_warningTicks<=0)
|
||||
if (!_warning)
|
||||
{
|
||||
Debug.LogWarning($"{GetType().Name}类型的{name}没有分配到任何工作,给行为树末尾添加等待行为,避免由于没有工作导致无意义的反复查找工作导致性能问题");
|
||||
_warningTicks += WarningInterval;
|
||||
_warning = true;
|
||||
}
|
||||
|
||||
_warningTicks--;
|
||||
return;
|
||||
}
|
||||
currentJob.StartJob(this);
|
||||
@ -102,42 +166,97 @@ namespace Entity
|
||||
|
||||
private void UpdatePlayerControls()
|
||||
{
|
||||
// 获取当前键盘输入状态
|
||||
var inputDirection = new Vector3();
|
||||
// 检测 Shift 键状态
|
||||
var isHoldingShift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
|
||||
IsChase = !isHoldingShift; // 按住 Shift 时 IsChase = false,否则 true
|
||||
// 获取当前键盘输入状态(2D 移动,只使用 X 和 Y 轴)
|
||||
var inputDirection = Vector2.zero;
|
||||
|
||||
// 检测 WASD 输入
|
||||
// 检测 WASD 或方向键输入
|
||||
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
||||
{
|
||||
inputDirection += Vector3.forward; // 向前移动
|
||||
inputDirection += Vector2.up; // 向上移动(Y 轴正方向)
|
||||
}
|
||||
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
||||
{
|
||||
inputDirection += Vector3.back; // 向后移动
|
||||
inputDirection += Vector2.down; // 向下移动(Y 轴负方向)
|
||||
}
|
||||
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
||||
{
|
||||
inputDirection += Vector3.left; // 向左移动
|
||||
inputDirection += Vector2.left; // 向左移动(X 轴负方向)
|
||||
}
|
||||
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
||||
{
|
||||
inputDirection += Vector3.right; // 向右移动
|
||||
inputDirection += Vector2.right; // 向右移动(X 轴正方向)
|
||||
}
|
||||
|
||||
// 如果有输入方向,则设置目标位置并尝试移动
|
||||
if (inputDirection != Vector3.zero)
|
||||
if (inputDirection == Vector2.zero) return;
|
||||
// 归一化方向向量,确保对角线移动速度一致
|
||||
inputDirection = inputDirection.normalized;
|
||||
|
||||
// 设置目标位置(2D 移动,Z 轴保持不变)
|
||||
var targetPosition = transform.position + new Vector3(inputDirection.x, inputDirection.y, 0);
|
||||
|
||||
// 调用 SetTarget 方法设置目标位置
|
||||
SetTarget(targetPosition);
|
||||
|
||||
// 调用 TryMove 方法处理实际移动逻辑
|
||||
TryMove();
|
||||
}
|
||||
public static AIBase ConvertToAIBase(BehaviorTreeDef behaviorTreeDef)
|
||||
{
|
||||
if (behaviorTreeDef == null)
|
||||
return null;
|
||||
var aiBase = CreateAIBaseInstance(behaviorTreeDef.className);
|
||||
if (behaviorTreeDef.childTree != null)
|
||||
{
|
||||
// 归一化方向向量,确保对角线移动速度一致
|
||||
inputDirection = inputDirection.normalized;
|
||||
|
||||
// 设置目标位置(假设当前位置为 transform.position)
|
||||
Vector3 targetPosition = transform.position + inputDirection;
|
||||
|
||||
// 调用 SetTarget 方法设置目标位置
|
||||
SetTarget(targetPosition);
|
||||
|
||||
// 调用 TryMove 方法处理实际移动逻辑
|
||||
TryMove();
|
||||
foreach (var child in behaviorTreeDef.childTree)
|
||||
{
|
||||
if (child != null)
|
||||
{
|
||||
aiBase.children.Add(ConvertToAIBase(child));
|
||||
}
|
||||
}
|
||||
}
|
||||
return aiBase;
|
||||
}
|
||||
// 使用反射根据 className 创建具体的 AIBase 子类实例
|
||||
private static AIBase CreateAIBaseInstance(string className)
|
||||
{
|
||||
if (string.IsNullOrEmpty(className))
|
||||
throw new ArgumentException("className 不能为空");
|
||||
if (className.Equals("AIBase", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return (AIBase)Activator.CreateInstance(typeof(AIBase));
|
||||
}
|
||||
// 定义可能的命名空间列表
|
||||
var possibleNamespaces = new[] { "AI"};
|
||||
|
||||
foreach (var ns in possibleNamespaces)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 获取当前程序集
|
||||
var assembly = typeof(AIBase).Assembly;
|
||||
|
||||
// 尝试查找类型
|
||||
var type = assembly.GetType($"{ns}.{className}");
|
||||
|
||||
if (type != null && typeof(AIBase).IsAssignableFrom(type))
|
||||
{
|
||||
// 如果找到合适的类型,则创建实例并返回
|
||||
return (AIBase)Activator.CreateInstance(type);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 忽略单个命名空间的错误,继续尝试下一个命名空间
|
||||
}
|
||||
}
|
||||
|
||||
// 如果所有命名空间都未找到对应的类型,抛出异常
|
||||
throw new InvalidOperationException($"无法找到类型 {className} 或该类型不是 AIBase 的子类");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public class Outline:MonoBehaviour
|
||||
public class Outline : MonoBehaviour
|
||||
{
|
||||
public GameObject body;
|
||||
public SpriteRenderer outlineRenderer;
|
||||
public CapsuleCollider2D outlineCollider;
|
||||
|
||||
public Entity entity;
|
||||
|
||||
private bool _select = false;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
var size = GetSize();
|
||||
@ -15,15 +22,17 @@ namespace Entity
|
||||
outlineCollider.direction = size.x > size.y ? CapsuleDirection2D.Horizontal : CapsuleDirection2D.Vertical;
|
||||
outlineCollider.size = size;
|
||||
}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
outlineRenderer.gameObject.SetActive(true);
|
||||
outlineRenderer.enabled = true;
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
outlineRenderer.gameObject.SetActive(false);
|
||||
outlineRenderer.enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定对象及其所有子对象组成的图像的大小。
|
||||
/// </summary>
|
||||
@ -37,15 +46,52 @@ namespace Entity
|
||||
|
||||
if (renderers.Length == 0)
|
||||
{
|
||||
return new(-1,-1);
|
||||
return new(-1, -1);
|
||||
}
|
||||
|
||||
var totalBounds = renderers[0].bounds;
|
||||
for (var i = 1; i < renderers.Length; i++)
|
||||
{
|
||||
totalBounds.Encapsulate(renderers[i].bounds);
|
||||
}
|
||||
|
||||
var size = totalBounds.size;
|
||||
return size;
|
||||
}
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
Show();
|
||||
_select = true;
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
Hide();
|
||||
_select = false;
|
||||
}
|
||||
|
||||
private void OnMouseOver()
|
||||
{
|
||||
// 检测是否按下的是鼠标右键
|
||||
if (Input.GetMouseButtonDown(1)) // 鼠标右键对应的是按钮索引 1
|
||||
{
|
||||
var rightMenu = Prefab.RightMenuPrefab.Instance;
|
||||
rightMenu.Init(GetMenu());
|
||||
rightMenu.transform.position=Input.mousePosition;
|
||||
rightMenu.Show();
|
||||
}
|
||||
}
|
||||
|
||||
private List<(string name, UnityAction callback)> GetMenu()
|
||||
{
|
||||
var result = new List<(string name, UnityAction callback)>();
|
||||
if(entity.PlayerControlled)
|
||||
result.Add(("结束操控",()=>entity.PlayerControlled=false));
|
||||
else
|
||||
result.Add(("手动操控",()=>entity.PlayerControlled=true));
|
||||
result.Add(("杀死",()=>entity.Kill()));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
151
Client/Assets/Scripts/Entity/SpriteAnimator.cs
Normal file
151
Client/Assets/Scripts/Entity/SpriteAnimator.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public class SpriteAnimator : MonoBehaviour
|
||||
{
|
||||
// 引用 SpriteRenderer 组件
|
||||
[SerializeField] private SpriteRenderer spriteRenderer;
|
||||
|
||||
// 精灵列表
|
||||
[SerializeField] private Sprite[] sprites;
|
||||
|
||||
// 动画帧率 (Frames Per Second)
|
||||
[SerializeField] private float fps = 10f;
|
||||
|
||||
// 是否暂停动画
|
||||
[SerializeField] private bool isPaused = false;
|
||||
|
||||
// 暂停时显示的静态精灵索引 (-1 表示不显示静态精灵)
|
||||
[SerializeField] private int staticSpriteIndex = -1;
|
||||
|
||||
// 当前帧索引
|
||||
private int currentFrameIndex = 0;
|
||||
|
||||
// 帧间隔时间
|
||||
private float frameInterval;
|
||||
|
||||
// 计时器
|
||||
private float timer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 初始化帧间隔时间
|
||||
frameInterval = 1f / fps;
|
||||
|
||||
// 如果指定了静态精灵索引,则直接显示静态精灵
|
||||
if (staticSpriteIndex >= 0 && staticSpriteIndex < sprites.Length)
|
||||
{
|
||||
ShowStaticSprite(staticSpriteIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 否则从第一个精灵开始
|
||||
UpdateSprite();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// 如果暂停并且没有设置静态精灵,则不更新
|
||||
if (isPaused && staticSpriteIndex == -1) return;
|
||||
|
||||
// 如果暂停并设置了静态精灵,则直接显示静态精灵
|
||||
if (isPaused && staticSpriteIndex >= 0)
|
||||
{
|
||||
ShowStaticSprite(staticSpriteIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
// 更新计时器
|
||||
timer += Time.deltaTime;
|
||||
|
||||
// 如果达到下一帧的时间间隔
|
||||
if (timer >= frameInterval)
|
||||
{
|
||||
timer -= frameInterval; // 重置计时器
|
||||
UpdateSprite(); // 更新精灵
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新当前显示的精灵
|
||||
/// </summary>
|
||||
private void UpdateSprite()
|
||||
{
|
||||
if (sprites.Length == 0) return; // 如果没有精灵,则退出
|
||||
|
||||
// 设置当前帧的精灵
|
||||
spriteRenderer.sprite = sprites[currentFrameIndex];
|
||||
|
||||
// 循环播放:更新到下一帧
|
||||
currentFrameIndex = (currentFrameIndex + 1) % sprites.Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示静态精灵
|
||||
/// </summary>
|
||||
/// <param name="index">静态精灵的索引</param>
|
||||
private void ShowStaticSprite(int index)
|
||||
{
|
||||
if (index < 0 || index >= sprites.Length)
|
||||
{
|
||||
Debug.LogWarning("静态精灵索引超出范围!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 显示指定的静态精灵
|
||||
spriteRenderer.sprite = sprites[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始播放动画
|
||||
/// </summary>
|
||||
public void PlayAnimation()
|
||||
{
|
||||
isPaused = false; // 取消暂停
|
||||
staticSpriteIndex = -1; // 清除静态精灵索引
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 暂停动画并显示静态精灵
|
||||
/// </summary>
|
||||
/// <param name="index">静态精灵的索引</param>
|
||||
public void PauseAnimationWithStaticSprite(int index)
|
||||
{
|
||||
if (index < 0 || index >= sprites.Length)
|
||||
{
|
||||
Debug.LogWarning("静态精灵索引超出范围!");
|
||||
return;
|
||||
}
|
||||
|
||||
isPaused = true; // 暂停动画
|
||||
staticSpriteIndex = index; // 设置静态精灵索引
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 暂停动画但不显示静态精灵
|
||||
/// </summary>
|
||||
public void PauseAnimation()
|
||||
{
|
||||
isPaused = true; // 暂停动画
|
||||
staticSpriteIndex = -1; // 不显示静态精灵
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置帧率
|
||||
/// </summary>
|
||||
/// <param name="newFps">新的帧率</param>
|
||||
public void SetFPS(float newFps)
|
||||
{
|
||||
if (newFps <= 0)
|
||||
{
|
||||
Debug.LogWarning("帧率必须大于 0!");
|
||||
return;
|
||||
}
|
||||
|
||||
fps = newFps;
|
||||
frameInterval = 1f / fps; // 更新帧间隔时间
|
||||
}
|
||||
}
|
||||
}
|
3
Client/Assets/Scripts/Entity/SpriteAnimator.cs.meta
Normal file
3
Client/Assets/Scripts/Entity/SpriteAnimator.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 713a1742950a45d8b4be258a82321e45
|
||||
timeCreated: 1753282330
|
@ -44,16 +44,14 @@ namespace Managers
|
||||
|
||||
|
||||
Dictionary<Type, FieldInfo[]> fieldCache = new();
|
||||
// 需要链接的定义、需要链接的字段、链接信息
|
||||
List<Tuple<Define, FieldInfo, Define>> defineCache = new();
|
||||
HashSet<Define> processedDefines = new(); // 用于跟踪已处理的 Define 对象
|
||||
|
||||
void ProcessDefine(Define def, Define parentDef, FieldInfo parentField)
|
||||
void ProcessDefine(Define def)
|
||||
{
|
||||
if (def == null || def.isReferene || processedDefines.Contains(def))
|
||||
if (def == null || def.isReferene)
|
||||
return;
|
||||
|
||||
processedDefines.Add(def);
|
||||
|
||||
|
||||
// 如果字段信息已经缓存,则直接使用缓存
|
||||
if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
|
||||
{
|
||||
@ -73,7 +71,7 @@ namespace Managers
|
||||
continue;
|
||||
if (defRef.isReferene)
|
||||
{
|
||||
defineCache.Add(new Tuple<Define, FieldInfo, Define>(parentDef, parentField, defRef));
|
||||
defineCache.Add(new Tuple<Define, FieldInfo, Define>(def, defineField, defRef));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -84,33 +82,54 @@ namespace Managers
|
||||
anonymousDefines.Add(typeName, new List<Define>());
|
||||
anonymousDefines[typeName].Add(defRef);
|
||||
}
|
||||
ProcessDefine(defRef, def, defineField);
|
||||
ProcessDefine(defRef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var pack in packs)
|
||||
{
|
||||
foreach (var define in pack.Value.defines)
|
||||
foreach (var (typeName, defList) in pack.Value.defines)
|
||||
{
|
||||
var typeName = define.Key;
|
||||
var defList = define.Value;
|
||||
|
||||
if (!defines.ContainsKey(typeName))
|
||||
defines[typeName] = new Dictionary<string, Define>();
|
||||
|
||||
foreach (var def in defList)
|
||||
{
|
||||
defines[typeName][def.defName] = def;
|
||||
|
||||
// 处理顶层 Define
|
||||
ProcessDefine(def, null, null);
|
||||
ProcessDefine(def);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var defRef in defineCache)
|
||||
{
|
||||
defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
|
||||
if (defRef.Item1 == null)
|
||||
{
|
||||
Debug.LogError("defRef.Item1 为 null!");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (defRef.Item2 == null)
|
||||
{
|
||||
Debug.LogError("defRef.Item2 为 null!");
|
||||
continue;
|
||||
}
|
||||
|
||||
var value = FindDefine(defRef.Item3.description, defRef.Item3.defName);
|
||||
if (value == null)
|
||||
{
|
||||
Debug.LogError($"FindDefine 返回 null: description={defRef.Item3.description}, defName={defRef.Item3.defName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
defRef.Item2.SetValue(defRef.Item1, value);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"SetValue 出错: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -138,7 +157,23 @@ namespace Managers
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用模板查找并返回指定类型的 Define 对象。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">目标类型</typeparam>
|
||||
/// <param name="defineName">定义名</param>
|
||||
/// <returns>如果找到,返回转换为目标类型的 Define 对象;否则返回 null。</returns>
|
||||
public T FindDefine<T>(string defineName) where T : Define
|
||||
{
|
||||
foreach (var typeDict in defines.Values)
|
||||
{
|
||||
if (typeDict.TryGetValue(defineName, out var define) && define is T result)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public DefinePack GetDefinePackage(Define define)
|
||||
{
|
||||
if (define == null || define.packID == null)
|
||||
|
107
Client/Assets/Scripts/Managers/EntityManage.cs
Normal file
107
Client/Assets/Scripts/Managers/EntityManage.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Base;
|
||||
using Prefab;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
public class EntityManage:Utils.MonoSingleton<EntityManage>,ITick
|
||||
{
|
||||
public Dictionary<string, List<EntityPrefab>> factionEntities = new();
|
||||
|
||||
public GameObject entityLevel;
|
||||
public EntityPrefab entityPrefab;
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
foreach (var faction in factionEntities)
|
||||
{
|
||||
List<EntityPrefab> entitiesToRemove = new List<EntityPrefab>();
|
||||
|
||||
foreach (var entityPrefab in faction.Value)
|
||||
{
|
||||
if (entityPrefab.entity.IsDead)
|
||||
{
|
||||
entitiesToRemove.Add(entityPrefab);
|
||||
}
|
||||
else
|
||||
{
|
||||
ITick itike = entityPrefab.entity;
|
||||
itike.Tick();
|
||||
}
|
||||
}
|
||||
|
||||
// 删除所有标记为死亡的实体
|
||||
foreach (var entityToRemove in entitiesToRemove)
|
||||
{
|
||||
faction.Value.Remove(entityToRemove);
|
||||
Destroy(entityToRemove.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据给定的PawnDef生成一个实体对象。
|
||||
/// </summary>
|
||||
/// <param name="pawnDef">定义实体属性的PawnDef对象。</param>
|
||||
/// <param name="pos">实体生成的位置。</param>
|
||||
/// <remarks>
|
||||
/// 1. 如果entityPrefab或pawnDef为null,则不会生成实体。
|
||||
/// 2. 实体将被创建在entityLevel.transform下。
|
||||
/// 3. 使用EntityPrefab组件初始化实体。
|
||||
/// </remarks>
|
||||
public void GenerateEntity(Data.PawnDef pawnDef, Vector3 pos)
|
||||
{
|
||||
// 检查entityPrefab是否为空
|
||||
if (entityPrefab == null)
|
||||
{
|
||||
Debug.LogError("Error: entityPrefab is null. Please assign a valid prefab.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查pawnDef是否为空
|
||||
if (pawnDef == null)
|
||||
{
|
||||
Debug.LogError("Error: PawnDef is null. Cannot generate entity without a valid PawnDef.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 实例化实体对象
|
||||
var entity = Instantiate(entityPrefab.gameObject, pos, Quaternion.identity, entityLevel.transform);
|
||||
|
||||
// 获取EntityPrefab组件
|
||||
var entityComponent = entity.GetComponent<EntityPrefab>();
|
||||
|
||||
// 检查EntityPrefab组件是否存在
|
||||
if (entityComponent == null)
|
||||
{
|
||||
Debug.LogError($"Error: EntityPrefab component not found on the instantiated object: {entity.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
// 初始化实体组件
|
||||
entityComponent.Init(pawnDef);
|
||||
// 确保派系键存在,并初始化对应的列表
|
||||
var factionKey = pawnDef.attributes.label == null ? "default" : pawnDef.attributes.label;
|
||||
if (!factionEntities.ContainsKey(factionKey))
|
||||
{
|
||||
factionEntities[factionKey] = new List<EntityPrefab>();
|
||||
}
|
||||
factionEntities[factionKey].Add(entityComponent);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
// 捕获并记录任何异常
|
||||
Debug.LogError($"An error occurred while generating the entity: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnStart()
|
||||
{
|
||||
factionEntities.Clear();
|
||||
}
|
||||
}
|
||||
}
|
3
Client/Assets/Scripts/Managers/EntityManage.cs.meta
Normal file
3
Client/Assets/Scripts/Managers/EntityManage.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa378b7511b04429b8b6b0efbcce825a
|
||||
timeCreated: 1753149728
|
@ -1,22 +0,0 @@
|
||||
using Prefab;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
public class Generator:MonoBehaviour
|
||||
{
|
||||
public GameObject entityLevel;
|
||||
public EntityPrefab entityPrefab;
|
||||
|
||||
public void GenerateEntity(Data.PawnDef pawnDef, Vector3 pos)
|
||||
{
|
||||
if (entityPrefab == null || pawnDef == null)
|
||||
return;
|
||||
|
||||
GameObject entity = Instantiate(entityPrefab.gameObject, pos, Quaternion.identity, entityLevel.transform);
|
||||
// entity.name = pawnDef.name;
|
||||
var entityComponent = entity.GetComponent<EntityPrefab>();
|
||||
entityComponent?.Init(pawnDef);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d78f1b5a44344a4a987e308d3b9478cc
|
||||
timeCreated: 1752937967
|
@ -7,62 +7,95 @@ namespace Managers
|
||||
{
|
||||
public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
|
||||
{
|
||||
public Dictionary<string, Texture2D> packagesImages = new();
|
||||
public Dictionary<string, Sprite> sprites = new();
|
||||
public Sprite defaultSprite;
|
||||
|
||||
public Dictionary<string, Dictionary<string, Texture2D>> packagesImages = new();
|
||||
public Dictionary<string, Dictionary<string, Sprite>> sprites = new();
|
||||
|
||||
public void Init()
|
||||
{
|
||||
if (packagesImages.Count > 0)
|
||||
return;
|
||||
defaultSprite = Resources.Load<Sprite>("Default/DefaultImage");
|
||||
if(defaultSprite)
|
||||
Debug.Log("加载成功");
|
||||
var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
|
||||
foreach (var ima in imageDef)
|
||||
{
|
||||
if (ima.path == null)
|
||||
if (ima.path == null || ima.packID == null)
|
||||
continue;
|
||||
var pack = Managers.DefineManager.Instance.GetDefinePackage(ima);
|
||||
var path = Path.Combine(pack.packRootPath, ima.path);
|
||||
var texture = Configs.ConfigProcessor.LoadTextureByIO(path);
|
||||
if (texture == null)
|
||||
continue;
|
||||
packagesImages.Add(ima.name, texture);
|
||||
SplitTextureIntoSprites(ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
|
||||
continue;
|
||||
|
||||
var packId = ima.packID;
|
||||
|
||||
if (!packagesImages.ContainsKey(packId))
|
||||
packagesImages[packId] = new Dictionary<string, Texture2D>();
|
||||
packagesImages[packId].Add(ima.name, texture);
|
||||
|
||||
SplitTextureIntoSprites(packId, ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
|
||||
}
|
||||
}
|
||||
|
||||
void SplitTextureIntoSprites(string name, Texture2D texture, int rows, int cols, int pixelsPerUnit)
|
||||
private void SplitTextureIntoSprites(
|
||||
string packId,
|
||||
string baseName,
|
||||
Texture2D texture,
|
||||
int rows,
|
||||
int cols,
|
||||
int pixelsPerUnit)
|
||||
{
|
||||
if (texture == null || rows <= 0 || cols <= 0)
|
||||
if (texture == null)
|
||||
{
|
||||
Debug.LogError("Invalid parameters for splitting texture.");
|
||||
Debug.LogError("Texture is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果行数或列数小于1,则设为1(不分割)
|
||||
rows = Mathf.Max(1, rows);
|
||||
cols = Mathf.Max(1, cols);
|
||||
|
||||
var textureWidth = texture.width;
|
||||
var textureHeight = texture.height;
|
||||
|
||||
// 如果不分割(rows和cols都为1),直接创建单个Sprite
|
||||
if (rows == 1 && cols == 1)
|
||||
{
|
||||
if (!sprites.ContainsKey(packId))
|
||||
sprites[packId] = new Dictionary<string, Sprite>();
|
||||
|
||||
Rect spriteRect = new Rect(0, 0, textureWidth, textureHeight);
|
||||
var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||
sprites[packId][baseName] = sprite;
|
||||
return;
|
||||
}
|
||||
|
||||
var tileWidth = textureWidth / cols;
|
||||
var tileHeight = textureHeight / rows;
|
||||
|
||||
// 确保纹理可以被整除
|
||||
if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight)
|
||||
{
|
||||
Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sprites.ContainsKey(packId))
|
||||
sprites[packId] = new Dictionary<string, Sprite>();
|
||||
|
||||
// 遍历每一行和每一列
|
||||
for (var row = 0; row < rows; row++)
|
||||
{
|
||||
for (var col = 0; col < cols; col++)
|
||||
{
|
||||
// 计算当前小块的矩形区域
|
||||
var spriteRect = new Rect(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
|
||||
|
||||
// 创建Sprite
|
||||
var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||
|
||||
Rect spriteRect = new(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
|
||||
var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||
|
||||
var index = (rows - row - 1) * cols + col;
|
||||
sprites[name + $"_{index}"] = sprite;
|
||||
var spriteName = $"{baseName}_{index}";
|
||||
|
||||
sprites[packId][spriteName] = sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -70,18 +103,33 @@ namespace Managers
|
||||
public void Reload()
|
||||
{
|
||||
packagesImages.Clear();
|
||||
sprites.Clear();
|
||||
Init();
|
||||
}
|
||||
|
||||
public Sprite GetSprite(string name)
|
||||
|
||||
public Sprite GetSprite(string packID, string name)
|
||||
{
|
||||
return sprites.GetValueOrDefault(name, null);
|
||||
if (string.IsNullOrEmpty(packID))
|
||||
{
|
||||
foreach (var kvp in sprites)
|
||||
{
|
||||
if (kvp.Value.TryGetValue(name, out var sprite))
|
||||
return sprite;
|
||||
}
|
||||
}
|
||||
else if (sprites.TryGetValue(packID, out var dict))
|
||||
{
|
||||
if (dict.TryGetValue(name, out var sprite))
|
||||
return sprite;
|
||||
}
|
||||
|
||||
return defaultSprite;
|
||||
}
|
||||
|
||||
public Sprite GetSprite(string name, int index)
|
||||
public Sprite GetSprite(string packID, string name, int index)
|
||||
{
|
||||
name += $"_{index}";
|
||||
return GetSprite(name);
|
||||
var fullName = $"{name}_{index}";
|
||||
return GetSprite(packID, fullName);
|
||||
}
|
||||
}
|
||||
}
|
@ -142,7 +142,7 @@ namespace Map
|
||||
continue;
|
||||
}
|
||||
|
||||
var sprite = imagePack.GetSprite(val);
|
||||
var sprite = imagePack.GetSprite(mappingTableDef.packID,val);
|
||||
if (sprite == null)
|
||||
{
|
||||
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
||||
|
@ -16,63 +16,13 @@ namespace Prefab
|
||||
|
||||
public void Init(Data.PawnDef pawnDef)
|
||||
{
|
||||
entity.runtimeAttributes = pawnDef.attributes.Clone();
|
||||
entity.aiTree = ConvertToAIBase(pawnDef.behaviorTree);
|
||||
entity.Init(pawnDef);
|
||||
|
||||
outline.Init();
|
||||
outline.Hide();
|
||||
}
|
||||
public static AIBase ConvertToAIBase(BehaviorTreeDef behaviorTreeDef)
|
||||
{
|
||||
if (behaviorTreeDef == null)
|
||||
return null;
|
||||
AIBase aiBase = CreateAIBaseInstance(behaviorTreeDef.className);
|
||||
if (behaviorTreeDef.childTree != null)
|
||||
{
|
||||
foreach (var child in behaviorTreeDef.childTree)
|
||||
{
|
||||
if (child != null)
|
||||
{
|
||||
aiBase.children.Add(ConvertToAIBase(child));
|
||||
}
|
||||
}
|
||||
}
|
||||
return aiBase;
|
||||
}
|
||||
|
||||
// 使用反射根据 className 创建具体的 AIBase 子类实例
|
||||
private static AIBase CreateAIBaseInstance(string className)
|
||||
{
|
||||
if (string.IsNullOrEmpty(className))
|
||||
throw new ArgumentException("className 不能为空");
|
||||
|
||||
// 定义可能的命名空间列表
|
||||
var possibleNamespaces = new[] { "AI"};
|
||||
|
||||
foreach (var ns in possibleNamespaces)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 获取当前程序集
|
||||
var assembly = typeof(AIBase).Assembly;
|
||||
|
||||
// 尝试查找类型
|
||||
var type = assembly.GetType($"{ns}.{className}");
|
||||
|
||||
if (type != null && typeof(AIBase).IsAssignableFrom(type))
|
||||
{
|
||||
// 如果找到合适的类型,则创建实例并返回
|
||||
return (AIBase)Activator.CreateInstance(type);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 忽略单个命名空间的错误,继续尝试下一个命名空间
|
||||
}
|
||||
}
|
||||
|
||||
// 如果所有命名空间都未找到对应的类型,抛出异常
|
||||
throw new InvalidOperationException($"无法找到类型 {className} 或该类型不是 AIBase 的子类");
|
||||
}
|
||||
}
|
||||
}
|
89
Client/Assets/Scripts/Prefab/RightMenuPrefab.cs
Normal file
89
Client/Assets/Scripts/Prefab/RightMenuPrefab.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
public class RightMenuPrefab: Utils.MonoSingleton<RightMenuPrefab>,IPointerExitHandler
|
||||
{
|
||||
public GameObject menu;
|
||||
public ButtonPrefab buttonPrefab;
|
||||
|
||||
public void Show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void Init(List<(string name, UnityAction callback)> buttons)
|
||||
{
|
||||
if (menu == null || buttonPrefab == null)
|
||||
{
|
||||
Debug.LogError("Menu or ButtonPrefab is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
ClearMenu();
|
||||
foreach (var (label, callback) in buttons)
|
||||
{
|
||||
// 实例化按钮预制体
|
||||
var instantiatedButton = Instantiate(buttonPrefab.gameObject, menu.transform);
|
||||
var buttonInstance = instantiatedButton.GetComponent<ButtonPrefab>();
|
||||
|
||||
if (buttonInstance != null)
|
||||
{
|
||||
// 设置按钮文本
|
||||
buttonInstance.Label = label;
|
||||
|
||||
// 创建一个新的回调函数,包含原始回调和隐藏菜单的操作
|
||||
UnityAction wrappedCallback = () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
// 执行原始回调
|
||||
callback?.Invoke();
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError($"Error executing callback for button '{label}': {e.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
// 隐藏菜单
|
||||
Hide();
|
||||
}
|
||||
};
|
||||
|
||||
// 添加包装后的回调
|
||||
buttonInstance.AddListener(wrappedCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to get ButtonPrefab component from instantiated object!");
|
||||
}
|
||||
}
|
||||
}
|
||||
public void ClearMenu()
|
||||
{
|
||||
// 遍历菜单下的所有子对象并销毁它们
|
||||
foreach (Transform child in menu.transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
protected override void OnStart()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
3
Client/Assets/Scripts/Prefab/RightMenuPrefab.cs.meta
Normal file
3
Client/Assets/Scripts/Prefab/RightMenuPrefab.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e45cfe2f36eb4f589b6d8f331567974d
|
||||
timeCreated: 1753196238
|
@ -1,31 +0,0 @@
|
||||
using Base;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Test
|
||||
{
|
||||
public class ClockTest : MonoBehaviour
|
||||
{
|
||||
//private static float timer = 0;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
private void Start()
|
||||
{
|
||||
var clock = Clock.Instance;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
//void Update()
|
||||
//{
|
||||
// if (Input.GetKeyUp(KeyCode.W))
|
||||
// {
|
||||
// SceneManager.LoadScene("SampleScene");
|
||||
// }
|
||||
// if (timer > 1)
|
||||
// {
|
||||
// timer -= 1;
|
||||
// Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ӳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>");
|
||||
// }
|
||||
// timer += Time.deltaTime;
|
||||
//}
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be939c7ca1c4f374b83b6535b3cbb656
|
@ -1,3 +1,6 @@
|
||||
using System;
|
||||
using Data;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Test
|
||||
@ -6,11 +9,17 @@ namespace Test
|
||||
|
||||
public class TestDefine : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
public EntityManage entityManager;
|
||||
void Awake()
|
||||
{
|
||||
Managers.DefineManager.Instance.Init();
|
||||
Debug.Log(Managers.DefineManager.Instance);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var chicken = Managers.DefineManager.Instance.FindDefine<CharacterDef>("testPawn");
|
||||
entityManager.GenerateEntity(chicken,Vector3.zero);
|
||||
Debug.Log(chicken);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -47,6 +48,8 @@ namespace UI
|
||||
{
|
||||
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
|
||||
button.Label = def.label;
|
||||
var pawnDef = def;
|
||||
button.AddListener(() => GenerateEntityCallback(pawnDef));
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@ -78,6 +81,10 @@ namespace UI
|
||||
return instantiatedComponent;
|
||||
}
|
||||
|
||||
void GenerateEntityCallback(PawnDef pawnDef)
|
||||
{
|
||||
Managers.EntityManage.Instance.GenerateEntity(pawnDef, new(0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,7 +22,7 @@
|
||||
<!-- 2 + (1 * 4) = 6 -->
|
||||
<Dirt_Dirt_Dirt_Grass value="GrassDirt_13"/>
|
||||
<!-- 1 + (3 * 4) = 13 -->
|
||||
<Dirt_Dirt_Grass_Dirt value="GrassDirt_0"/>
|
||||
<Dirt_Dirt_Grass_Dirt value="GrassDirt_110"/>
|
||||
<!-- 0 + (0 * 4) = 0 -->
|
||||
<Dirt_Grass_Dirt_Dirt value="GrassDirt_8"/>
|
||||
<!-- 0 + (2 * 4) = 8 -->
|
||||
|
@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Define>
|
||||
|
||||
<AttributesDef>
|
||||
<defName>TestCharacter</defName>
|
||||
<health>100</health>
|
||||
@ -9,11 +10,17 @@
|
||||
<CharacterDef>
|
||||
<defName>testPawn</defName>
|
||||
<label>测试小人</label>
|
||||
<drawingOrder_down>
|
||||
<DrawNodeDef name="body"/>
|
||||
</drawingOrder_down>
|
||||
<description>用于测试功能的角色</description>
|
||||
<attributes>TestCharacter</attributes>
|
||||
<affiliation>player</affiliation>
|
||||
<drawingOrder>
|
||||
<texturePath>Resources/Character/CatGirl</texturePath>
|
||||
<drawingOrder_down>
|
||||
<node name="body"/>
|
||||
</drawingOrder_down>
|
||||
</drawingOrder>
|
||||
<behaviorTree>
|
||||
<Node className="TrackPlayer"/>
|
||||
<Node className="RandomWander"/>
|
||||
</behaviorTree>
|
||||
</CharacterDef>
|
||||
|
||||
|
@ -1,17 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Define>
|
||||
<MonsterAttackDef>
|
||||
<defName>tenMonster</defName>
|
||||
<immediate>
|
||||
<count>10</count>
|
||||
</immediate>
|
||||
</MonsterAttackDef>
|
||||
|
||||
<MonsterDef>
|
||||
<defName>cheken</defName>
|
||||
<defName>chicken</defName>
|
||||
<label>测试鸡</label>
|
||||
<aiController>embrace</aiController>
|
||||
<weapon>Claw</weapon>
|
||||
<!-- <weapon>Claw</weapon> -->
|
||||
<behaviorTree>
|
||||
<!-- 如果名字叫做cxk -->
|
||||
<Node className="ConditionalAI" condition="entity.name=='cxk'">
|
||||
<!-- 顺序执行 -->
|
||||
<Node className="SequentialAI">
|
||||
<!-- 追踪玩家 -->
|
||||
<Node className="TrackPlayer"/>
|
||||
<!-- 随机闲逛 -->
|
||||
<Node className="RandomWander"/>
|
||||
</Node>
|
||||
</Node>
|
||||
<!-- 随机闲逛 -->
|
||||
<Node className="RandomWander"/>
|
||||
</behaviorTree>
|
||||
</MonsterDef>
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user