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Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite
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(client)feat:实现子弹定义以及生成,实现初始化动画,实现血条 #43

Merged
TheRedApricot merged 7 commits from zzdxxz/Gen_Hack-and-Slash-Roguelite-zzdxxz:temp811 into main 2025-08-19 20:22:12 +08:00
Conversation 0 Commits 7 Files Changed 119 +4797 -2929

7 Commits

Author SHA1 Message Date
m0_75251201
f4cd5f4a86 (client) feat:添加设置类,子弹添加敌我识别; chore:修改了右键菜单的初始化方式为独立创建,加载定义报错提供更多信息,动画加载出错也返回默认序列。 2025-08-19 14:36:22 +08:00
m0_75251201
f67aca0804 (client) feat:做了初始化加载动画。 fix:修复定义加载列表和加载枚举时的错误识别 2025-08-17 23:01:43 +08:00
m0_75251201
dea6cd5fa3 (client) feat:修复Tick中创建实体导致遍历时修改列表错误 2025-08-17 12:21:46 +08:00
m0_75251201
ed7ecdb226 (client) feat:实现子弹的生成 2025-08-17 11:16:55 +08:00
m0_75251201
12a4f9efaa (client) feat:实现子弹定义 chore:将建筑碰撞体改为方形 2025-08-14 13:26:02 +08:00
m0_75251201
35924f3695 (client) feat:实现血条显示,实现攻击交互,添加碰撞体;fix:修复部分朝向贴图加载失败的问题;chore:规范工作类和行为获取类命名 2025-08-13 22:53:57 +08:00
m0_75251201
9922f06990 (client) feat:右键菜单全局与UI分离,Building生成支持,双层地图重写 2025-08-11 12:45:52 +08:00
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