Compare commits

13 Commits

Author SHA1 Message Date
389376ec47 (client) feat:添加角色定义,为匿名定义建立索引,修复一些数据定义中的错误 (#39)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-19 19:03:53 +08:00
44cfb55985 (client) feat:添加自定义瓦片和图片资源自定义加载 (#38)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-17 15:42:24 +08:00
ffeb65ba6b (client) feat:添加数据序列化相关代码 (#37)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-16 13:05:04 +08:00
55cf9d954e (client) feat: Improve map generation logic (#36)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-15 15:26:58 +08:00
a662ecd2c9 (client) chore:修改渲染树定义加载,允许默认加载 (#32)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-14 17:57:27 +08:00
0c86730384 (server) chore: Rearrange server structure (#33) 2025-07-14 17:53:26 +08:00
e35236b8ef (server) chore: Modify Server (#31) 2025-07-14 17:19:30 +08:00
2efd018094 Upload Missing .meta File 2025-07-14 17:02:18 +08:00
9ab2201eb3 Merge pull request '(client) feat:添加属性相关定义' (#27) from zzdxxz/Gen_Hack-and-Slash-Roguelite-zzdxxz:main into main 2025-07-14 16:55:34 +08:00
3bdbec02fe (client) chore:属性变量类型与策划交流调整为整数类型 2025-07-14 16:55:34 +08:00
65ed09a6a7 (client) feat:添加属性相关定义 2025-07-14 16:55:34 +08:00
105f4bd964 (client) chore:改进Define的打印函数,使其能打印子类及其递归Define内容 2025-07-14 16:55:34 +08:00
d30278da1d (client) feat: Implement ProtoBuf and gRPC Client (#25) 2025-07-14 16:54:10 +08:00
182 changed files with 10464 additions and 1123 deletions

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m_Script: {fileID: 11500000, guid: 98c1b145899d4d97bd981b177b5c45a9, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &2104915508
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2104915506}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@ -703,6 +702,5 @@ SceneRoots:
- {fileID: 1371068282}
- {fileID: 1057087090}
- {fileID: 613797070}
- {fileID: 912467178}
- {fileID: 1485465861}
- {fileID: 1485465861}
- {fileID: 2104915508}

View File

@ -0,0 +1,13 @@
using System;
namespace Base
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class NeedSaveAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public class UnSaveAttribute : Attribute
{
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bb4eb0442fc54e27955bb860d6dc2fd3
timeCreated: 1752635644

View File

@ -0,0 +1,10 @@
namespace Base
{
public class UIInputControl:Utils.MonoSingleton<UIInputControl>
{
protected override void OnStart()
{
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 66ec6c65c80a43e799c1cb67fc9f7691
timeCreated: 1752922425

View File

@ -1,9 +1,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
using Formatting = Newtonsoft.Json.Formatting;
namespace Configs
@ -258,5 +261,83 @@ namespace Configs
return result;
}
/// <summary>
/// 用于加载指定路径下的所有资源,并返回资源名称和加载好的资源的键值对。
/// </summary>
/// <typeparam name="T">资源类型</typeparam>
/// <param name="path">资源路径(相对于 Resources 文件夹)</param>
/// <returns>字典,键为资源名称,值为加载好的资源</returns>
public static Dictionary<string, T> LoadResources<T>(string path) where T : UnityEngine.Object
{
// 创建一个字典来存储资源名称和加载好的资源
Dictionary<string, T> resourceDict = new Dictionary<string, T>();
// 加载指定路径下的所有资源
T[] resources = Resources.LoadAll<T>(path);
foreach (T resource in resources)
{
if (resource != null)
{
// 获取资源名称并存入字典
string resourceName = resource.name;
resourceDict[resourceName] = resource;
}
}
return resourceDict;
}
/// <summary>
/// 从外部指定文件中加载图片
/// </summary>
/// <param name="filePath">图片文件的完整路径</param>
/// <returns>加载成功的 Texture2D 对象,或加载失败时返回 null</returns>
public static Texture2D LoadTextureByIO(string filePath)
{
if (string.IsNullOrEmpty(filePath))
{
Debug.LogError("文件路径为空,请检查输入!");
return null;
}
// 检查文件是否存在
if (!System.IO.File.Exists(filePath))
{
Debug.LogError($"文件不存在: {filePath}");
return null;
}
byte[] bytes = null;
try
{
// 使用 using 自动管理 FileStream 的生命周期
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
fs.Seek(0, SeekOrigin.Begin); // 将游标移动到文件开头(可选)
bytes = new byte[fs.Length]; // 创建一个字节数组来存储文件内容
fs.Read(bytes, 0, bytes.Length); // 读取文件内容到字节数组
}
}
catch (Exception e)
{
Debug.LogError($"读取文件时发生错误: {e.Message}");
return null;
}
// 创建一个默认大小的 Texture2D 对象
Texture2D texture = new Texture2D(2, 2); // 初始大小为 2x2LoadImage 会自动调整大小
if (texture.LoadImage(bytes)) // 加载图片数据
{
return texture; // 返回加载成功的 Texture2D 对象
}
else
{
Debug.LogError("图片加载失败,请检查文件格式是否正确!");
return null;
}
}
}
}

View File

@ -0,0 +1,15 @@
namespace Data
{
public class AttributesDef : Define
{
public int health = 10;
public int moveSpeed = 1;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 449907b94fa9f8742a43a61b7fc2e5dc

View File

@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml.Linq;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
namespace Data
@ -20,64 +22,28 @@ namespace Data
Animation
}
public class CharacterDef : Define
public class CharacterDef : PawnDef
{
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class DrawingOrderDef : Define
{
public List<DrawNodeDef> drawNodes = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
foreach (var node in xmlDef.Elements("DrawNodeDef"))
{
var drawNode = new DrawNodeDef();
drawNode.Init(node);
drawNodes.Add(drawNode);
}
return true;
var nodes = xmlDef.Elements("DrawNodeDef");
if (nodes.Count() == 0)
return false;
foreach (var node in nodes)
{
var drawNode = new DrawNodeDef();
drawNode.Init(node);
drawNodes.Add(drawNode);
}
return true;;
}
}
@ -131,4 +97,6 @@ namespace Data
}
}
}
}

View File

@ -1,35 +1,42 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Xml.Linq;
namespace Data
{
public abstract class Define
public class Define
{
public string defName;
public string label;
public string description;
public string label;
public string packID;
public bool isReferene=false;
/// <summary>
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef"/>) 进行处理。
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef" />) 进行处理。
/// </summary>
/// <param name="xmlDef">包含定义信息的 XML 元素。</param>
/// <returns>
/// 返回一个布尔值:
/// - 如果返回 <c>false</c>,表示按照默认方式处理(依次对 XML 进行变量名识别和赋值)。
/// - 如果返回 <c>true</c>,表示使用自定义方式处理,不进行额外的默认处理。
/// 返回一个布尔值:
/// - 如果返回 <c>false</c>,表示按照默认方式处理(依次对 XML 进行变量名识别和赋值)。
/// - 如果返回 <c>true</c>,表示使用自定义方式处理,不进行额外的默认处理。
/// </returns>
/// <remarks>
/// <para>
/// 该方法的基类实现会自动识别并处理以下三个变量:
/// - <c>defName</c>
/// - <c>label</c>
/// - <c>description</c>
/// </para>
/// <para>
/// 如果需要覆盖默认行为,可以在派生类中重写此方法,并返回 <c>true</c>
/// 以指示框架跳过默认处理逻辑。
/// </para>
/// <para>
/// 该方法的基类实现会自动识别并处理以下三个变量:
/// - <c>defName</c>
/// - <c>label</c>
/// - <c>description</c>
/// </para>
/// <para>
/// 如果需要覆盖默认行为,可以在派生类中重写此方法,并返回 <c>true</c>
/// 以指示框架跳过默认处理逻辑。
/// </para>
/// </remarks>
public virtual bool Init(XElement xmlDef)
{
@ -38,21 +45,74 @@ namespace Data
description = xmlDef.Element("description")?.Value;
return false;
}
public override string ToString()
{
// 定义对齐格式(左对齐,固定宽度)
const int labelWidth = -15; // 标签左对齐占15字符
const int valueWidth = -30; // 值左对齐占30字符
var sb = new StringBuilder();
sb.AppendLine($"{"DefName:",labelWidth}{defName,valueWidth}");
sb.AppendLine($"{"Label:",labelWidth}{label,valueWidth}");
sb.AppendLine($"{"Description:",labelWidth}{description,valueWidth}");
sb.AppendLine($"{"PackID:",labelWidth}{packID,valueWidth}");
// 使用反射获取当前类的所有字段和属性
var fieldsAndProperties = GetAllFieldsAndProperties(this);
foreach (var member in fieldsAndProperties)
{
var name = member.Name;
var value = GetValue(member, this);
if (value is IList list && list.Count > 0) // 如果是列表类型
{
sb.AppendLine($"{name}:");
foreach (var item in list) sb.AppendLine($" - {FormatValue(item)}");
}
else if (value is Define defineObject) // 如果是继承自 Define 的子类
{
if (!string.IsNullOrEmpty(defineObject.defName))
{
sb.AppendLine($"{name}: {defineObject.defName}");
}
else
{
sb.AppendLine($"{name}:");
sb.AppendLine(Indent(defineObject.ToString(), " "));
}
}
else
{
sb.AppendLine($"{name}: {FormatValue(value)}");
}
}
return sb.ToString();
}
}
private static IEnumerable<MemberInfo> GetAllFieldsAndProperties(object obj)
{
var type = obj.GetType();
return type.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Concat(type.GetProperties(BindingFlags.Public | BindingFlags.Instance).Cast<MemberInfo>());
}
private static object GetValue(MemberInfo member, object obj)
{
switch (member)
{
case FieldInfo field:
return field.GetValue(obj);
case PropertyInfo property:
return property.GetValue(obj);
default:
throw new ArgumentException("Unsupported member type.");
}
}
private static string FormatValue(object value)
{
return value?.ToString() ?? "null";
}
private static string Indent(string text, string prefix)
{
return string.Join(Environment.NewLine, text.Split('\n').Select(line => prefix + line));
}
}
}

View File

@ -107,10 +107,19 @@ namespace Data
public PackAbout packAbout;
public string packID;
public string packRootPath;
public string Name
{
get
{
return packAbout.name;
}
}
public bool LoadPack(string packPath)
{
packRootPath=System.IO.Path.GetFullPath(packPath);;
var packDatas = ConfigProcessor.LoadXmlFromPath(packPath);
var aboutXmls = FindDocumentsWithRootName(packDatas, "About");
if (aboutXmls == null || aboutXmls.Count < 1)
@ -141,19 +150,34 @@ namespace Data
var className = element.Name.ToString();
if (string.IsNullOrEmpty(className))
continue;
// Debug.Log("1");
var def = LoadDefineClass(element,element.Name.ToString());
if (def == null)
continue;
// Debug.Log("2");
def.packID = packID;
if (!defines.ContainsKey(className))
defines.Add(className, new List<Define>());
defines[className].Add(def);
// Debug.Log($"插入{className},{def.defName}");
}
}
private Define LoadDefineClass(XElement defineDoc,string className)
/// <summary>
/// 根据指定的 XML 元素 (<paramref name="defineDoc"/>) 和类名 (<paramref name="className"/>),
/// 动态加载并初始化一个继承自 <see cref="Define"/> 的类实例。
/// </summary>
/// <param name="defineDoc">包含类定义的 XML 元素 (<see cref="XElement"/>)。</param>
/// <param name="className">目标类的全限定名或简短名称。</param>
/// <returns>
/// 如果成功加载并初始化,则返回对应的 <see cref="Define"/> 类实例;
/// 否则返回 null。
/// </returns>
/// <exception cref="ArgumentNullException">
/// 如果 <paramref name="defineDoc"/> 或 <paramref name="className"/> 为 null 或空字符串,则抛出此异常。
/// </exception>
/// <remarks>
/// 该方法通过反射动态加载指定类,并检查其是否继承自 <see cref="Define"/>。
/// 如果类存在且满足条件,则尝试调用其 <see cref="Define.Init(XElement)"/> 方法进行初始化。
/// 如果初始化失败,则使用默认初始化方法 (<see cref="DefaultInitDefine(Define, XElement, Type)"/>)。
/// </remarks>
public static Define LoadDefineClass(XElement defineDoc,string className)
{
var assembly = Assembly.GetExecutingAssembly();
@ -210,8 +234,23 @@ namespace Data
return define;
}
public void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
/// <summary>
/// 初始化指定的 <paramref name="define"/> 对象,根据 <paramref name="defineDoc"/> 中的 XML 元素内容,
/// 将对应的字段值赋给 <paramref name="define"/> 对象。
/// </summary>
/// <param name="define">需要初始化的对象实例。</param>
/// <param name="defineDoc">包含字段定义的 XML 元素 (<see cref="XElement"/>)。</param>
/// <param name="defineType">目标对象的类型 (<see cref="Type"/>)。</param>
/// <exception cref="ArgumentNullException">
/// 如果 <paramref name="define"/>、<paramref name="defineDoc"/> 或 <paramref name="defineType"/> 为 null则抛出此异常。
/// </exception>
/// <remarks>
/// 该方法会遍历 <paramref name="defineType"/> 的所有字段(包括公共和非公共字段),
/// 并尝试从 <paramref name="defineDoc"/> 中找到与字段名称匹配的子元素。
/// 如果找到匹配的子元素,则将其值转换为字段的类型并赋值给字段。
/// 如果字段类型继承自 <see cref="Define"/>,则递归调用 <see cref="LoadDefineClass(XElement, string)"/> 方法进行加载。
/// </remarks>
public static void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
{
var fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
@ -225,7 +264,21 @@ namespace Data
{
Object value;
if (IsFieldTypeInheritedFrom(field, typeof(Define)))
value = LoadDefineClass(element, field.FieldType.Name);
{
if (element.HasElements)
{
value = LoadDefineClass(element, field.FieldType.Name);
}
else
{
var reference = (Define)Activator.CreateInstance(field.FieldType);
reference.isReferene = true;
reference.description=field.FieldType.Name;
reference.label = field.Name;
reference.defName = element.Value;
value = reference;
}
}
else
value = Convert.ChangeType(element.Value, field.FieldType);
field.SetValue(define, value);
@ -303,5 +356,6 @@ namespace Data
// 如果字段的类型直接是基类或其派生类,则返回 true
return fieldType != baseType && baseType.IsAssignableFrom(fieldType);
}
}
}

View File

@ -0,0 +1,8 @@
namespace Data
{
public class ItemDefine:Define
{
public ImageDef texture;
public AttributesDef attributes;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c4d338c5c7b24cd5a496acb98ebf5e3c
timeCreated: 1752760211

View File

@ -0,0 +1,51 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Linq;
using UnityEditor.Animations;
using UnityEngine.Tilemaps;
namespace Data
{
public class TileDef : Define
{
public ImageDef texture;
public string name = "";
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
name = defName;
return false;
}
}
public class TileMappingTableDef : Define
{
public Dictionary<string, string> tileDict = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
// 清空字典以确保没有遗留数据
tileDict.Clear();
// 检查 xmlDef 是否为空
if (xmlDef == null)
return false;
foreach (var element in xmlDef.Elements())
{
// 获取子元素的名称作为键
var key = element.Name.LocalName;
// 获取子元素的 value 属性作为值
var value = element.Attribute("value")?.Value;
// 检查 value 是否存在
if (!string.IsNullOrEmpty(value))
{
tileDict[key] = value;
}
}
return true;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 67d4d2ac30e641189cdf018ad6769f0e
timeCreated: 1752496329

View File

@ -0,0 +1,51 @@
using System;
namespace Data
{
public class PawnDef : Define
{
public string aiController;
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class MonsterDef:PawnDef
{
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0a89bc126c0a466799f6ccb963267419
timeCreated: 1752751832

View File

@ -0,0 +1,20 @@
using System.Xml.Linq;
namespace Data
{
public class ImageDef : Define
{
public string name;
public string path;
public int wCount;
public int hCount;
public int pixelsPerUnit = 16;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
name = defName;
return false;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8988509c3c0f4525871f5ccd7ef28363
timeCreated: 1752672894

View File

@ -0,0 +1,22 @@
namespace Entity
{
public class Monster
{
public Protocol.MonsterPack ToPack()
{
var pack= new Protocol.MonsterPack();
return pack;
}
}
public class MonsterAttributes
{
public int health = 10;
public int moveSpeed = 1;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 32995e4c8e0d40dfa39990f0671a3733
timeCreated: 1752576973

View File

@ -0,0 +1,10 @@
namespace Managers
{
public class ArchiveManager
{
public bool Save(string filename)
{
return false;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a6952f5a135a4809bdeb721b4761aa6f
timeCreated: 1752635779

View File

@ -0,0 +1,163 @@
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Managers
{
/// <summary>
/// 双缓冲静态类,用于逻辑计算线程与主线程之间的数据同步。
/// </summary>
/// <typeparam name="T">要同步的数据类型。</typeparam>
public static class DoubleBuffer<T>
{
/// <summary>
/// 当前用于写入的缓冲区。
/// </summary>
private static T _writeBuffer;
/// <summary>
/// 当前用于读取的缓冲区。
/// </summary>
private static T _readBuffer;
/// <summary>
/// 用于同步缓冲区交换的锁对象。
/// </summary>
private static readonly object _lock = new object();
/// <summary>
/// 初始化双缓冲类。
/// </summary>
/// <param name="initialValue">初始值,用于初始化两个缓冲区。</param>
public static void Initialize(T initialValue)
{
_writeBuffer = initialValue;
_readBuffer = initialValue;
}
/// <summary>
/// 写入数据到当前写缓冲区。
/// </summary>
/// <param name="data">要写入的数据。</param>
public static void Write(T data)
{
lock (_lock)
{
_writeBuffer = data; // 将数据写入写缓冲区
}
}
/// <summary>
/// 交换读写缓冲区,使主线程可以读取最新的数据。
/// </summary>
public static void SwapBuffers()
{
lock (_lock)
{
// 交换读写缓冲区
T temp = _readBuffer;
_readBuffer = _writeBuffer;
_writeBuffer = temp;
}
}
/// <summary>
/// 从当前读缓冲区读取数据。
/// </summary>
/// <returns>当前读缓冲区中的数据。</returns>
public static T Read()
{
lock (_lock)
{
return _readBuffer; // 返回读缓冲区中的数据
}
}
}
/// <summary>
/// 网络消息缓冲区类,用于在网络线程和主线程之间进行线程安全的消息传递。
/// </summary>
public static class NetworkMessageBuffer
{
/// <summary>
/// 缓冲区的最大消息数量。
/// </summary>
private static readonly int MaxMessageCount;
/// <summary>
/// 存储消息的线程安全队列。
/// </summary>
private static readonly ConcurrentQueue<string> MessageQueue;
/// <summary>
/// 用于控制缓冲区是否已满的信号量。
/// </summary>
private static readonly SemaphoreSlim BufferSemaphore;
/// <summary>
/// 初始化网络消息缓冲区类。
/// </summary>
static NetworkMessageBuffer()
{
MaxMessageCount = 100;
MessageQueue = new ConcurrentQueue<string>();
BufferSemaphore = new SemaphoreSlim(MaxMessageCount, MaxMessageCount);
}
/// <summary>
/// 向缓冲区添加一条消息。
/// 如果缓冲区已满,则等待直到有空间可用。
/// </summary>
/// <param name="message">要添加的消息内容。</param>
public static async void AddMessageAsync(string message)
{
// 等待缓冲区有可用空间
await BufferSemaphore.WaitAsync();
try
{
// 将消息添加到队列中
MessageQueue.Enqueue(message);
}
catch (Exception ex)
{
Console.WriteLine($"AddMessageAsync Error: {ex.Message}");
}
}
/// <summary>
/// 从缓冲区中读取一条消息。
/// 如果缓冲区为空,则返回 null。
/// </summary>
/// <returns>缓冲区中的第一条消息,如果缓冲区为空则返回 null。</returns>
public static string ReadMessage()
{
if (MessageQueue.TryDequeue(out string message))
{
// 释放一个缓冲区空间
BufferSemaphore.Release();
return message;
}
return null;
}
/// <summary>
/// 获取当前缓冲区中的消息数量。
/// </summary>
/// <returns>当前缓冲区中的消息数量。</returns>
public static int GetMessageCount()
{
return MessageQueue.Count;
}
/// <summary>
/// 清空缓冲区中的所有消息。
/// </summary>
public static void ClearBuffer()
{
while (MessageQueue.TryDequeue(out _)) { }
}
}
}

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