2025-09-06 12:25:55 +08:00
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using UnityEngine;
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namespace Prefab
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{
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public class TemporaryAnimatorSprite:TemporaryAnimator
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{
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[SerializeField]
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private SpriteAnimator spriteAnimator;
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public void Init(Sprite[] textures,float fps=3)
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{
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2025-09-08 00:13:12 +08:00
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if(!spriteAnimator)
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2025-09-06 12:25:55 +08:00
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spriteAnimator = GetComponentInChildren<SpriteAnimator>();
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if (!spriteAnimator) return;
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spriteAnimator.SetSprites(textures);
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spriteAnimator.SetFPS(fps);
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2025-09-08 00:13:12 +08:00
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spriteAnimator.gameObject.SetActive(true);
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2025-09-06 12:25:55 +08:00
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}
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}
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}
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