(client) feat:添加临时动画组件,添加逃跑逻辑

This commit is contained in:
m0_75251201
2025-09-06 12:25:55 +08:00
parent f43aeffebf
commit 15cdd2b244
73 changed files with 3420 additions and 6055 deletions

View File

@ -11,26 +11,18 @@ namespace Prefab
protected override void ValidateComponent()
{
_renderer = GetComponent<SpriteRenderer>();
if (_renderer == null)
{
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
if (_renderer != null) return;
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
protected override void SetDisplaySprite(Sprite sprite)
{
if (_renderer != null)
if (_renderer)
{
_renderer.sprite = sprite;
}
}
// [可选] 如果SpriteAnimator需要任何Awake后特有的初始化逻辑可以在这里重写
// protected override void Awake()
// {
// base.Awake(); // 确保调用基类的Awake
// // 子类特有的初始化
// }
}
}