(client) feat:添加测试用定义
@ -319,7 +319,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &912467178
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--- !u!4 &912467178
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -11,15 +11,15 @@ namespace Data
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{
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{
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public class PackAbout
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public class PackAbout
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{
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{
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public string[] after;
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public string author;
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public string[] before;
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public string description;
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public string name;
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public string name;
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public string description;
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public string author;
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public string version;
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public string packID;
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public string[] necessary;
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public string[] necessary;
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public string packID;
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public string[] after;
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public string version;
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public string[] before;
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/// <summary>
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/// <summary>
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/// 使用静态方法从 XML 文档创建 PackAbout 实例。
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/// 使用静态方法从 XML 文档创建 PackAbout 实例。
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@ -15,12 +15,29 @@ namespace Managers
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public void Init()
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public void Init()
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{
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{
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var packFolder = Directory.GetDirectories(dataSetFilePath[0]);
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var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
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foreach (var folder in packFolder)
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foreach (var folder in packFolder)
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{
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{
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var pack = new DefinePack();
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var pack = new DefinePack();
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if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
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if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
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}
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}
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}
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}
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public override string ToString()
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{
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if (packs == null || packs.Count == 0)
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{
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return "No packs available"; // 如果集合为空或为 null,返回默认信息
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}
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var result = new System.Text.StringBuilder();
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foreach (var definePack in packs)
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{
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result.AppendLine(definePack.ToString()); // 每个元素占一行
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}
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return result.ToString();
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}
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}
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}
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}
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}
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23
Client/Assets/Scripts/Test/TestDefine.cs
Normal file
@ -0,0 +1,23 @@
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using UnityEngine;
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namespace Test
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{
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public class TestDefine : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Managers.DefineManager.Instance.Init();
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Debug.Log(Managers.DefineManager.Instance);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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2
Client/Assets/Scripts/Test/TestDefine.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 147e91e6929d90a4fb877c0b0a6b608c
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11
Client/Data/Core/About/About.xml
Normal file
@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<About>
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<name>核心</name>
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<description>这是游戏的核心模块,除非有完整的代替,否则应该永远作为启动项</description>
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<version>0.1</version>
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<packID>core</packID>
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<sort>
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<before></before>
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<after></after>
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</sort>
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</About>
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37
Client/Data/Core/Define/Player/CatGirl.xml
Normal file
@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define><!--表示是游戏数据定义 -->
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<Attributes><!--定义一个Attributes类型 -->
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<defName>CatGirl</defName><!--此Attributes的引用名,应该保持唯一(在同一种类型中) -->
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<health>100</health><!--C#中定义的同名的Attributes类中含有的变量,并对其进行赋值 -->
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<speed>1.2</speed>
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<strength>5</strength>
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</Attributes>
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<Character>
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<defName>CatGirl</defName>
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<label>CatGirl</label>
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<description>She is a cat girl with agile movements and sharp senses.</description>
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<attributes>CatGirl</attributes>
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<drawingOrder_down>CatGirl_down</drawingOrder_down><!--根据defName引用其他的属性,识别过程是首先根据C#中定义的此变量的类型,再根据名称查找此类型定义的数据块 -->
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<drawingOrder_left>CatGirl_left</drawingOrder_left>
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<drawingOrder_right>CatGirl_right</drawingOrder_right>
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<drawingOrder_up>CatGirl_up</drawingOrder_up>
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</Character>
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<DrawingOrder>
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<defName>CatGirl_down</defName>
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<DrawNode name="body">
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<DrawNode name="head">
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<DrawNode name="backHair"/>
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<DrawNode name="ear"/>
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<DrawNode name="face"/>
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<DrawNode name="frontHair"/>
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<DrawNode name="hat"/>
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</DrawNode>
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<DrawNode name="clothes"/>
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</DrawNode>
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</DrawingOrder>
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</Define>
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BIN
Client/Data/Core/Resource/Character/CatGirl/body/east.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
Client/Data/Core/Resource/Character/CatGirl/body/north.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
Client/Data/Core/Resource/Character/CatGirl/body/south.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
Client/Data/Core/Resource/Character/CatGirl/clothing/east.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
Client/Data/Core/Resource/Character/CatGirl/clothing/north.png
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
Client/Data/Core/Resource/Character/CatGirl/clothing/south.png
Normal file
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 44 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 8.0 KiB |
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 8.3 KiB |
6
Client/Data/Core/Translation/Replace/Character.xml
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
|
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<Translation>
|
||||||
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<Character.CatGirl.label>猫娘</Character.CatGirl.label>
|
||||||
|
<Character.CatGirl.description>她是一个猫娘,拥有猫的特性和人类的智慧。她的耳朵和尾巴显示了她的猫族血统。</Character.CatGirl.description>
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</Translation>
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