(tools, server) feat: Replace TCP server with gRPC server
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810
Server/Cargo.lock
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810
Server/Cargo.lock
generated
File diff suppressed because it is too large
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@ -8,4 +8,10 @@ description = "The game server."
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chrono = "0.4"
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colored = "3"
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log = "0.4"
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# The prost version must match with that of tonic, or the building will fail.
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prost = "0.13"
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tokio = { version = "1", features = ["full"] }
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tonic = "0.13"
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[build-dependencies]
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tonic-build = "0.13"
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10
Server/build.rs
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10
Server/build.rs
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@ -0,0 +1,10 @@
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use std::env;
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use std::io;
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fn main() -> io::Result<()> {
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unsafe {
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env::set_var("PROTOC", "../Tools/ProtoBuf/bin/protoc.exe");
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}
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tonic_build::compile_protos("../Tools/ProtoBuf/proto/message.proto")?;
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Ok(())
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}
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@ -1,5 +1,6 @@
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mod command_helper;
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mod network_service;
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mod protocol;
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mod server_logger;
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use network_service::NetworkService;
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@ -1,7 +1,6 @@
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mod message_dispatcher;
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mod tcp_server;
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mod grpc_server;
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use tcp_server::TcpServer;
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use grpc_server::GrpcServer;
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pub(crate) struct NetworkService;
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@ -9,7 +8,7 @@ impl NetworkService {
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pub(crate) async fn init() {
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log::info!("Starting network service...");
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tokio::spawn(async { TcpServer::init().await });
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tokio::spawn(async { GrpcServer::init().await });
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log::info!("network service successfully started!");
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}
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73
Server/src/network_service/grpc_server.rs
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73
Server/src/network_service/grpc_server.rs
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@ -0,0 +1,73 @@
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use std::net::SocketAddr;
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use tonic::transport::Server;
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use tonic::{Request, Response, Status};
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use crate::protocol::game_service_server::{GameService, GameServiceServer};
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use crate::protocol::general_service_server::{GeneralService, GeneralServiceServer};
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use crate::protocol::{
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Empty, LoginRequest, LoginResponse, RequestResult, ServerInfo, SignupRequest, SignupResponse,
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};
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pub(crate) struct GrpcServer;
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impl GrpcServer {
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pub(crate) async fn init() {
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let addr = SocketAddr::new([127, 0, 0, 1].into(), 12345);
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let general_service = GeneralServiceServer::new(GeneralServiceImpl);
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let game_service = GameServiceServer::new(GameServiceImpl);
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Server::builder()
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.add_service(general_service)
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.add_service(game_service)
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.serve(addr)
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.await
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.unwrap_or_else(|e| log::error!("Failed to build server: {e}"));
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}
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}
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// Define server implementations
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struct GeneralServiceImpl;
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struct GameServiceImpl;
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#[tonic::async_trait]
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impl GeneralService for GeneralServiceImpl {
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async fn get_server_info(
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&self,
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_request: Request<Empty>,
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) -> Result<Response<ServerInfo>, Status> {
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Ok(Response::new(ServerInfo {
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lang: "Rust".into(),
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ver: "0.1.0".into(),
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}))
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}
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}
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#[tonic::async_trait]
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impl GameService for GameServiceImpl {
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async fn login(
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&self,
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request: Request<LoginRequest>,
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) -> Result<Response<LoginResponse>, Status> {
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log::info!("User {} logged in!", request.get_ref().username);
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Ok(Response::new(LoginResponse {
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result: RequestResult::Success.into(),
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message: "".into(),
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}))
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}
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async fn signup(
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&self,
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request: Request<SignupRequest>,
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) -> Result<Response<SignupResponse>, Status> {
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log::info!("User {} signed up!", request.get_ref().username);
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Ok(Response::new(SignupResponse {
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result: RequestResult::Success.into(),
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message: "".into(),
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}))
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}
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}
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@ -1,68 +0,0 @@
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use std::collections::HashMap;
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use std::sync::LazyLock;
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use tokio::sync::RwLock;
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pub(crate) struct MessageDispatcher<H>
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where
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H: Fn(String) + Send + Sync,
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{
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handlers: RwLock<HashMap<String, H>>,
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}
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pub(crate) static DISPATCHER: LazyLock<MessageDispatcher<Box<dyn Fn(String) + Send + Sync>>> =
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LazyLock::new(MessageDispatcher::new);
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impl<H> MessageDispatcher<H>
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where
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H: Fn(String) + Send + Sync,
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{
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fn new() -> Self {
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Self {
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handlers: RwLock::new(HashMap::new()),
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}
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}
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pub(crate) async fn register_handler(&self, handler_name: String, handler: H) {
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let mut handlers = self.handlers.write().await;
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handlers.insert(handler_name, handler);
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}
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pub(crate) async fn dispatch(&self, handler_name: String, message: String) {
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let handlers = self.handlers.read().await;
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match handlers.get(&handler_name) {
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Some(handler) => handler(message),
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None => log::error!(
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"The handler corresponds to this kind of message hasn't been registered!"
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),
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}
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}
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}
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mod test {
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#[tokio::test]
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async fn test_dispatch() {
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use super::DISPATCHER;
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DISPATCHER
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.register_handler(
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"UserLogin".into(),
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Box::new(|message| println!("Received message: {message}")),
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)
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.await;
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DISPATCHER
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.register_handler(
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"UserSignUp".into(),
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Box::new(|message| println!("Received message: {message}")),
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)
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.await;
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DISPATCHER
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.dispatch("UserLogin".into(), "I want to login".into())
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.await;
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DISPATCHER
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.dispatch("UserSignUp".into(), "I want to signup".into())
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.await;
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}
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}
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@ -1,72 +0,0 @@
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use tokio::io::{self, ErrorKind, Interest};
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use tokio::net::{TcpListener, TcpStream};
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use tokio::time::{self, Duration};
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pub(crate) struct TcpServer;
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impl TcpServer {
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pub(crate) async fn init() {
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match TcpListener::bind("127.0.0.1:12345").await {
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Ok(listener) => loop {
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match listener.accept().await {
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Ok((socket, addr)) => {
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log::info!("New client connected: {addr}");
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tokio::spawn(async move {
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let mut retry_times = 0;
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while retry_times <= 3 {
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let result = Self::process(&socket).await;
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match result {
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Ok(_) => continue,
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Err(e) if e.kind() == ErrorKind::WouldBlock => continue,
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Err(e) => {
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if retry_times == 3 {
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log::error!("Failed to process this socket: {e}");
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return;
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}
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retry_times += 1;
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log::error!(
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"Failed to process this socket: {e}. Retry {retry_times} time(s)..."
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);
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time::sleep(Duration::from_secs(1)).await;
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}
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}
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}
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});
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}
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Err(e) => log::error!("Couldn't get client: {e:?}"),
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}
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},
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Err(e) => log::error!("Failed to bind port: {e:?}"),
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}
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}
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async fn process(socket: &TcpStream) -> io::Result<()> {
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let ready = socket
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.ready(Interest::READABLE | Interest::WRITABLE)
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.await?;
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if ready.is_readable() {
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// Size of per received data shound be smaller than 1KiB.
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let mut buffer = [0; 1024];
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let size = socket.try_read(&mut buffer)?;
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log::info!("Received {size} Bytes message.")
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// TODO: Start dispatching messages here.
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}
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if ready.is_writable() {
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// TODO: Start sending back message here.
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let size = socket.try_write(b"Hello from server written in Rust!")?;
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log::info!("Sent {size} Bytes message.")
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}
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Ok(())
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}
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}
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1
Server/src/protocol.rs
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1
Server/src/protocol.rs
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tonic::include_proto!("protocol");
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syntax = "proto3";
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option csharp_namespace = "Protocol";
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package protocol;
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// Define services
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service GeneralService {
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// Get server info from server.
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//
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// This parameter actually doesn't accept any arguments,
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// but it is still required owing to Protobuf grammar.
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rpc GetServerInfo(Empty) returns (ServerInfo);
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}
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service GameService {
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rpc Login(LoginRequest) returns (LoginResponse);
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rpc Signup(SignupRequest) returns (SignupResponse);
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}
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// Define messages
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enum RequestResult {
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Success = 0;
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Fail = 1;
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}
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message Empty {}
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message ServerInfo {
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string Lang = 1;
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string ver = 2;
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}
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message LoginRequest {
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string Username = 1;
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string Password = 2;
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}
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message LoginResponse {
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RequestResult result = 1;
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string message = 2;
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}
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message SignupRequest {
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string Username = 1;
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string Password = 2;
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}
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message SignupResponse {
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RequestResult result = 1;
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string message = 2;
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}
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