(client) feat:添加文件管理类Utils.FileHandler

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m0_75251201
2025-07-09 22:20:05 +08:00
parent b8faeb5ab9
commit 6a0f38a958
4 changed files with 161 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;
namespace Utils
{
public static class FileHandler
{
// 保存文件的默认文件夹路径
private const string FolderPath = "save";
/// <summary>
/// 初始化文件夹
/// </summary>
static FileHandler()
{
if (!Directory.Exists(FolderPath))
{
Directory.CreateDirectory(FolderPath);
}
}
/// <summary>
/// 保存单个类为 JSON 文件
/// </summary>
/// <param name="obj">要保存的类对象</param>
/// <param name="fileName">可选的文件名(不包括扩展名)</param>
public static bool SaveFile<T>(T obj, string fileName = null)
{
try
{
// 如果未提供文件名,则使用类名作为文件名
if (string.IsNullOrEmpty(fileName))
{
fileName = typeof(T).Name;
}
// 构建完整的文件路径
var filePath = Path.Combine(FolderPath, fileName + ".json");
// 将对象序列化为 JSON 字符串
var jsonContent = JsonConvert.SerializeObject(obj, Formatting.Indented);
// 写入文件
File.WriteAllText(filePath, jsonContent);
Debug.Log($"Saved file: {filePath}");
return true;
}
catch (Exception ex)
{
Debug.LogError($"Failed to save file: {ex.Message}");
return false;
}
}
/// <summary>
/// 从 JSON 文件读取单个类
/// </summary>
/// <param name="fileName">文件名(不包括扩展名)</param>
public static T LoadFile<T>(string fileName)
{
try
{
// 构建完整的文件路径
var filePath = Path.Combine(FolderPath, fileName + ".json");
// 检查文件是否存在
if (!File.Exists(filePath))
{
Debug.LogError($"File not found: {filePath}");
return default;
}
// 读取文件内容
var jsonContent = File.ReadAllText(filePath);
// 反序列化为指定类型的对象
var obj = JsonConvert.DeserializeObject<T>(jsonContent);
Debug.Log($"Loaded file: {filePath}");
return obj;
}
catch (Exception ex)
{
Debug.LogError($"Failed to load file: {ex.Message}");
return default;
}
}
/// <summary>
/// 打包多个类并保存为一个存档文件
/// </summary>
/// <param name="archiveName">存档文件名(不包括扩展名)</param>
/// <param name="objects">要保存的类对象字典</param>
public static bool SaveArchive(string archiveName, Dictionary<string, object> objects)
{
try
{
// 构建完整的文件路径
var filePath = Path.Combine(FolderPath, archiveName + ".archive.json");
// 将字典中的对象序列化为 JSON
var jsonContent = JsonConvert.SerializeObject(objects, Formatting.Indented);
// 写入文件
File.WriteAllText(filePath, jsonContent);
Debug.Log($"Saved archive: {filePath}");
return true;
}
catch (Exception ex)
{
Debug.LogError($"Failed to save archive: {ex.Message}");
return false;
}
}
/// <summary>
/// 从存档文件中读取多个类
/// </summary>
/// <param name="archiveName">存档文件名(不包括扩展名)</param>
public static Dictionary<string, object> LoadArchive(string archiveName)
{
try
{
// 构建完整的文件路径
var filePath = Path.Combine(FolderPath, archiveName + ".archive.json");
// 检查文件是否存在
if (!File.Exists(filePath))
{
Debug.LogError($"Archive not found: {filePath}");
return null;
}
// 读取文件内容
var jsonContent = File.ReadAllText(filePath);
// 反序列化为字典
Dictionary<string, object> objects = JsonConvert.DeserializeObject<Dictionary<string, object>>(jsonContent);
Debug.Log($"Loaded archive: {filePath}");
return objects;
}
catch (Exception ex)
{
Debug.LogError($"Failed to load archive: {ex.Message}");
return null;
}
}
}
}

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