(client) feat:实现实体动态创建,实体右键菜单

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite#41
This commit is contained in:
2025-07-25 19:16:58 +08:00
parent 28ddcda9a0
commit 82dc89c890
55 changed files with 2964 additions and 747 deletions

View File

@ -1,3 +1,6 @@
using System;
using Data;
using Managers;
using UnityEngine;
namespace Test
@ -6,11 +9,19 @@ namespace Test
public class TestDefine : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
public EntityManage entityManager;
void Awake()
{
Managers.DefineManager.Instance.Init();
Debug.Log(Managers.DefineManager.Instance);
}
private void Start()
{
var chicken = Managers.DefineManager.Instance.FindDefine<CharacterDef>("testPawn");
entityManager.GenerateEntity(chicken,Vector3.zero);
entityManager.GenerateDefaultEntity(Vector3.down);
Debug.Log(chicken);
}
// Update is called once per frame