Merge pull request 'Implement Character Real-Time Generating Function' (#22) from zzdxxz/Gen_Hack-and-Slash-Roguelite-zzdxxz:main into main

This commit is contained in:
2025-07-14 11:47:29 +08:00
8 changed files with 280 additions and 24 deletions

View File

@ -479,6 +479,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -660,8 +661,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1485465861}
- component: {fileID: 1485465862}
m_Layer: 0
m_Name: CatGirl
m_Name: Character
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -682,6 +684,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1485465862
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485465860}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 757576bb4354ac54da09868e1be02eec, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@ -691,3 +705,4 @@ SceneRoots:
- {fileID: 613797070}
- {fileID: 912467178}
- {fileID: 1485465861}
- {fileID: 1485465861}

View File

@ -1,48 +1,134 @@
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Xml.Linq;
using UnityEngine;
namespace Data
{
public enum Orientation
{
Down,
Left,
Right,
Up
}
public enum DrawNodeType
{
Image,
Animation
}
public class CharacterDef : Define
{
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class DrawingOrderDef : Define
{
public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
public List<DrawNodeDef> drawNodes = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
foreach (var node in xmlDef.Elements("DrawNodes"))
foreach (var node in xmlDef.Elements("DrawNodeDef"))
{
DrawNodeDef drawNode = new DrawNodeDef();
var drawNode = new DrawNodeDef();
drawNode.Init(node);
DrawNodes.Add(drawNode);
drawNodes.Add(drawNode);
}
return true;
}
}
public partial class DrawNodeDef : Define
public class DrawNodeDef : Define
{
public string NodeName { get; set; }
public List<DrawNodeDef> Children { get; set; } = new();
public List<DrawNodeDef> children = new();
public DrawNodeType drawNodeType = DrawNodeType.Image;
public string nodeName;
public Vector2 position = new(0, 0);
public float FPS = 1;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
NodeName = xmlDef.Attribute("name")?.Value;
foreach (var childNode in xmlDef.Elements("DrawNode"))
nodeName = xmlDef.Attribute("name")?.Value;
drawNodeType = Enum.TryParse(xmlDef.Attribute("type")?.Value, true, out DrawNodeType typeResult)
? typeResult
: DrawNodeType.Image;
position = StringToVector(xmlDef.Attribute("position")?.Value ?? "(0 0)");
FPS = float.TryParse(xmlDef.Attribute("FPS")?.Value, out float result) ? result : 1.0f;
foreach (var childNode in xmlDef.Elements("DrawNodeDef"))
{
DrawNodeDef child = new DrawNodeDef();
var child = new DrawNodeDef();
child.Init(childNode);
Children.Add(child);
children.Add(child);
}
return true;
}
public Vector2 StringToVector(string vectorDef)
{
// 去掉可能存在的括号和多余的空格
string cleanedInput = vectorDef.Replace("(", "").Replace(")", "").Trim();
// 使用正则表达式匹配两个浮点数
Match match = Regex.Match(cleanedInput, @"\s*(-?\d+(\.\d*)?)\s*[, ]\s*(-?\d+(\.\d*)?)\s*");
if (match.Success)
{
// 提取匹配到的两个浮点数
float x = float.Parse(match.Groups[1].Value);
float y = float.Parse(match.Groups[3].Value);
// 返回 Vector2 对象
return new Vector2(x, y);
}
else
{
return Vector2.zero;
}
}
}
}

View File

@ -6,6 +6,7 @@ using System.Text;
using System.Xml.Linq;
using Configs;
using UnityEngine;
using Object = System.Object;
namespace Data
{
@ -141,7 +142,7 @@ namespace Data
if (string.IsNullOrEmpty(className))
continue;
// Debug.Log("1");
var def = LoadDefineClass(element);
var def = LoadDefineClass(element,element.Name.ToString());
if (def == null)
continue;
// Debug.Log("2");
@ -152,9 +153,8 @@ namespace Data
}
}
private Define LoadDefineClass(XElement defineDoc)
private Define LoadDefineClass(XElement defineDoc,string className)
{
var className = defineDoc.Name.ToString();
var assembly = Assembly.GetExecutingAssembly();
Type type;
@ -206,8 +206,14 @@ namespace Data
}
if (define.Init(defineDoc)) return define;
// 获取类的所有字段(不包括私有字段)
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
DefaultInitDefine(define,defineDoc, type);
return define;
}
public void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
{
var fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
// 遍历字段并尝试从 XElement 中赋值
foreach (var field in fields)
@ -217,8 +223,11 @@ namespace Data
if (element != null)
try
{
// 将子元素的值转换为目标类型并赋值
var value = Convert.ChangeType(element.Value, field.FieldType);
Object value;
if (IsFieldTypeInheritedFrom(field, typeof(Define)))
value = LoadDefineClass(element, field.FieldType.Name);
else
value = Convert.ChangeType(element.Value, field.FieldType);
field.SetValue(define, value);
}
catch (Exception ex)
@ -226,8 +235,6 @@ namespace Data
Debug.LogWarning($"Error setting field {field.Name}: {ex.Message}");
}
}
return define;
}
/// <summary>
@ -278,5 +285,23 @@ namespace Data
return sb.ToString();
}
/// <summary>
/// 检查字段的类型是否继承自指定的类
/// </summary>
/// <param name="field">字段信息</param>
/// <param name="baseType">要检查的基类类型</param>
/// <returns>如果字段的类型是基类或其派生类,则返回 true</returns>
public static bool IsFieldTypeInheritedFrom(FieldInfo field, Type baseType)
{
// 获取字段的类型
var fieldType = field.FieldType;
// 如果字段的类型为 null 或不是基类的派生类,则返回 false
if (!baseType.IsAssignableFrom(fieldType))
return false;
// 如果字段的类型直接是基类或其派生类,则返回 true
return fieldType != baseType && baseType.IsAssignableFrom(fieldType);
}
}
}

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@ -0,0 +1,96 @@
using System;
using System.Linq;
using Data;
using UnityEngine;
namespace Entity
{
public class Character : MonoBehaviour
{
private void Start()
{
if (Managers.DefineManager.Instance.defines.TryGetValue("DrawingOrderDef",out var typeDict))
{
GenerateDrawNode(typeDict.Values?.FirstOrDefault()as DrawingOrderDef);
}
}
public void Init(CharacterDef def)
{
if (def == null)
return;
GenerateDrawNode(def.GetDrawingOrder(Orientation.Down));
}
// 生成图片或动画节点
private void GenerateDrawNode(DrawingOrderDef def)
{
// Debug.Log(def);
// 删除现有子节点
DeleteAllChildren();
// 生成根节点下的所有节点
foreach (var nodeDef in def.drawNodes) GenerateNode(nodeDef, transform); // 在当前节点下生成
}
// 递归生成节点
private void GenerateNode(DrawNodeDef nodeDef, Transform parent)
{
// Debug.Log(nodeDef.nodeName);
// 创建新的 GameObject 表示节点
var nodeObject = new GameObject(nodeDef.nodeName);
// 设置父节点
nodeObject.transform.SetParent(parent, false);
// 根据节点类型生成不同的内容
switch (nodeDef.drawNodeType)
{
case DrawNodeType.Image:
CreateImageNode(nodeObject);
break;
case DrawNodeType.Animation:
CreateAnimationNode(nodeObject);
break;
default:
Debug.LogWarning($"Unsupported node type: {nodeDef.drawNodeType}");
break;
}
// 递归生成子节点
if (nodeDef.children != null && nodeDef.children.Count > 0)
foreach (var childNodeDef in nodeDef.children)
GenerateNode(childNodeDef, nodeObject.transform); // 在当前节点下生成子节点
}
// 创建图片节点
private void CreateImageNode(GameObject nodeObject)
{
// 添加 SpriteRenderer 组件表示图片
var spriteRenderer = nodeObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("DefaultImage"); // 加载默认图片
spriteRenderer.color = Color.white; // 设置默认颜色
}
// 创建动画节点
private void CreateAnimationNode(GameObject nodeObject)
{
// 添加 Animator 组件表示动画
var animator = nodeObject.AddComponent<Animator>();
animator.runtimeAnimatorController =
Resources.Load<RuntimeAnimatorController>("DefaultAnimation"); // 加载默认动画控制器
}
private void DeleteAllChildren()
{
// 获取当前对象的 Transform
var parentTransform = transform;
// 删除所有子对象
foreach (Transform child in parentTransform) Destroy(child.gameObject); // 使用 Destroy 方法删除子对象
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 757576bb4354ac54da09868e1be02eec

View File

@ -21,8 +21,39 @@ namespace Managers
var pack = new DefinePack();
if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
}
}
foreach (var pack in packs)
{
foreach (var define in pack.Value.defines)
{
var typeName=define.Key;
var defList=define.Value;
if (!defines.ContainsKey(typeName))
defines[typeName] = new Dictionary<string, Define>();
foreach (var def in defList)
{
defines[typeName][def.defName] = def;
}
}
}
}
/// <summary>
/// 查找指定定义类型的定义名对应的 Define 对象。
/// </summary>
/// <param name="defineType">定义类型</param>
/// <param name="defineName">定义名</param>
/// <returns>如果找到,返回 Define 对象;否则返回 null。</returns>
public Define FindDefine(string defineType, string defineName)
{
if (defines.TryGetValue(defineType, out var typeDict))
{
if (typeDict.TryGetValue(defineName, out var define))
{
return define;
}
}
return null;
}
public override string ToString()
{
if (packs == null || packs.Count == 0)

View File

@ -7,7 +7,7 @@ namespace Test
public class TestDefine : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
void Awake()
{
Managers.DefineManager.Instance.Init();
Debug.Log(Managers.DefineManager.Instance);

View File

@ -24,7 +24,7 @@
<DrawNodeDef name="body">
<DrawNodeDef name="head">
<DrawNodeDef name="backHair"/>
<DrawNodeDef name="ear"/>
<DrawNodeDef name="ear" type="animation" FPS="1"/>
<DrawNodeDef name="face"/>
<DrawNodeDef name="frontHair"/>
<DrawNodeDef name="hat"/>
@ -32,4 +32,5 @@
<DrawNodeDef name="clothes"/>
</DrawNodeDef>
</DrawingOrderDef>
</Define>