(client) chore:Rename Network to UnityTcpClient
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@ -6,7 +6,7 @@ using Utils;
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namespace Network
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{
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public class Network : Singleton<Network>
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public class UnityTcpClient : Singleton<UnityTcpClient>
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{
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private TcpClient _tcpClient;
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public bool IsConnected => _tcpClient?.Connected ?? false;
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