(client) feat:右键菜单全局与UI分离,Building生成支持,双层地图重写
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36
Client/Assets/Scripts/Entity/Building.cs
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36
Client/Assets/Scripts/Entity/Building.cs
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using Base;
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using Data;
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using UnityEngine;
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namespace Entity
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{
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public class Building:Entity
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{
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public override void SetTarget(Vector3 pos)
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{
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}
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protected override void UpdatePlayerControls()
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{
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if (Input.GetKeyDown(KeyCode.W))
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{
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transform.position += Vector3.up;
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}
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if (Input.GetKeyDown(KeyCode.A))
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{
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transform.position += Vector3.left;
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}
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if (Input.GetKeyDown(KeyCode.S))
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{
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transform.position += Vector3.down;
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}
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if (Input.GetKeyDown(KeyCode.D))
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{
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transform.position += Vector3.right;
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}
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}
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}
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}
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