(client) feat:完成实体生成函数,修复行为树加载错误,改进Define打印缩进

This commit is contained in:
m0_75251201
2025-07-22 14:40:24 +08:00
parent 506d0a68a8
commit a6dfbd7c68
26 changed files with 835 additions and 527 deletions

View File

@ -1,3 +1,6 @@
using System;
using Data;
using Managers;
using UnityEngine;
namespace Test
@ -6,11 +9,17 @@ namespace Test
public class TestDefine : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
public EntityManage entityManager;
void Awake()
{
Managers.DefineManager.Instance.Init();
Debug.Log(Managers.DefineManager.Instance);
}
private void Start()
{
var chicken = Managers.DefineManager.Instance.FindDefine<CharacterDef>("testPawn");
entityManager.GenerateEntity(chicken,Vector3.zero);
Debug.Log(chicken);
}
// Update is called once per frame