Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Test/TestDefine.cs

33 lines
604 B
C#

using System;
using Data;
using Managers;
using UnityEngine;
namespace Test
{
public class TestDefine : MonoBehaviour
{
public EntityManage entityManager;
void Awake()
{
Managers.DefineManager.Instance.Init();
}
private void Start()
{
var chicken = Managers.DefineManager.Instance.FindDefine<CharacterDef>("testPawn");
entityManager.GenerateEntity(chicken,Vector3.zero);
Debug.Log(chicken);
}
// Update is called once per frame
void Update()
{
}
}
}