(client) chore:Format and cleanup code
This commit is contained in:
@ -33,15 +33,6 @@ namespace Base
|
||||
public List<ITick> ticks = new();
|
||||
public List<ITickUI> tickUIs = new();
|
||||
|
||||
override protected void OnStart()
|
||||
{
|
||||
// 注册场景加载事件
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
|
||||
// 初始化时调用一次
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!pause)
|
||||
@ -70,6 +61,15 @@ namespace Base
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
}
|
||||
|
||||
protected override void OnStart()
|
||||
{
|
||||
// 注册场景加载事件
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
|
||||
// 初始化时调用一次
|
||||
Init();
|
||||
}
|
||||
|
||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
// 场景加载完成后调用 Init 方法
|
||||
|
@ -12,7 +12,7 @@ namespace Network
|
||||
public bool IsConnected => _tcpClient?.Connected ?? false;
|
||||
|
||||
/// <summary>
|
||||
/// 尝试连接到指定的地址和端口
|
||||
/// 尝试连接到指定的地址和端口
|
||||
/// </summary>
|
||||
/// <param name="address">服务器地址</param>
|
||||
/// <param name="port">端口号</param>
|
||||
@ -55,7 +55,7 @@ namespace Network
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 断开与服务器的连接
|
||||
/// 断开与服务器的连接
|
||||
/// </summary>
|
||||
public void Disconnect()
|
||||
{
|
||||
@ -79,7 +79,7 @@ namespace Network
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送数据到服务器
|
||||
/// 发送数据到服务器
|
||||
/// </summary>
|
||||
/// <param name="message">要发送的消息</param>
|
||||
public void Send(string message)
|
||||
@ -93,10 +93,10 @@ namespace Network
|
||||
try
|
||||
{
|
||||
// 获取网络流
|
||||
NetworkStream stream = _tcpClient.GetStream();
|
||||
var stream = _tcpClient.GetStream();
|
||||
|
||||
// 将消息转换为字节数组
|
||||
byte[] data = Encoding.UTF8.GetBytes(message);
|
||||
var data = Encoding.UTF8.GetBytes(message);
|
||||
|
||||
// 发送数据
|
||||
stream.Write(data, 0, data.Length);
|
||||
@ -110,7 +110,7 @@ namespace Network
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接收来自服务器的数据
|
||||
/// 接收来自服务器的数据
|
||||
/// </summary>
|
||||
/// <returns>接收到的消息</returns>
|
||||
public string Receive()
|
||||
@ -124,17 +124,17 @@ namespace Network
|
||||
try
|
||||
{
|
||||
// 获取网络流
|
||||
NetworkStream stream = _tcpClient.GetStream();
|
||||
var stream = _tcpClient.GetStream();
|
||||
|
||||
// 检查是否有可用数据
|
||||
if (stream.DataAvailable)
|
||||
{
|
||||
// 读取数据
|
||||
byte[] buffer = new byte[1024];
|
||||
int bytesRead = stream.Read(buffer, 0, buffer.Length);
|
||||
var buffer = new byte[1024];
|
||||
var bytesRead = stream.Read(buffer, 0, buffer.Length);
|
||||
|
||||
// 将字节数组转换为字符串
|
||||
string message = Encoding.UTF8.GetString(buffer, 0, bytesRead);
|
||||
var message = Encoding.UTF8.GetString(buffer, 0, bytesRead);
|
||||
|
||||
Debug.Log($"Received message from server: {message}");
|
||||
return message;
|
||||
|
Reference in New Issue
Block a user