(client) chore:修改定义名称,添加后缀以区分运行时
This commit is contained in:
@ -478,7 +478,7 @@ Transform:
|
||||
m_GameObject: {fileID: 1057087086}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.60862845, y: 1.3409947, z: -10}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
@ -651,6 +651,37 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 147e91e6929d90a4fb877c0b0a6b608c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1485465860
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1485465861}
|
||||
m_Layer: 0
|
||||
m_Name: CatGirl
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1485465861
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1485465860}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -659,3 +690,4 @@ SceneRoots:
|
||||
- {fileID: 1057087090}
|
||||
- {fileID: 613797070}
|
||||
- {fileID: 912467178}
|
||||
- {fileID: 1485465861}
|
||||
|
@ -3,42 +3,42 @@ using System.Xml.Linq;
|
||||
|
||||
namespace Data
|
||||
{
|
||||
public class Character : Define
|
||||
public class CharacterDef : Define
|
||||
{
|
||||
public DrawingOrder
|
||||
public DrawingOrderDef
|
||||
drawingOrder_down,
|
||||
drawingOrder_up,
|
||||
drawingOrder_left,
|
||||
drawingOrder_right;
|
||||
}
|
||||
|
||||
public class DrawingOrder : Define
|
||||
public class DrawingOrderDef : Define
|
||||
{
|
||||
public List<DrawNode> DrawNodes { get; set; } = new List<DrawNode>();
|
||||
public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
|
||||
|
||||
public override bool Init(XElement xmlDef)
|
||||
{
|
||||
base.Init(xmlDef);
|
||||
foreach (var node in xmlDef.Elements("DrawNodes"))
|
||||
{
|
||||
DrawNode drawNode = new DrawNode();
|
||||
DrawNodeDef drawNode = new DrawNodeDef();
|
||||
drawNode.Init(node);
|
||||
DrawNodes.Add(drawNode);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public partial class DrawNode : Define
|
||||
public partial class DrawNodeDef : Define
|
||||
{
|
||||
public string NodeName { get; set; }
|
||||
public List<DrawNode> Children { get; set; } = new();
|
||||
public List<DrawNodeDef> Children { get; set; } = new();
|
||||
public override bool Init(XElement xmlDef)
|
||||
{
|
||||
base.Init(xmlDef);
|
||||
NodeName = xmlDef.Attribute("name")?.Value;
|
||||
foreach (var childNode in xmlDef.Elements("DrawNode"))
|
||||
{
|
||||
DrawNode child = new DrawNode();
|
||||
DrawNodeDef child = new DrawNodeDef();
|
||||
child.Init(childNode);
|
||||
Children.Add(child);
|
||||
}
|
||||
|
8
Client/Assets/Scripts/Entity.meta
Normal file
8
Client/Assets/Scripts/Entity.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6df36c59fc95694f93c95b131bc940f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,37 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Define><!--表示是游戏数据定义 -->
|
||||
<Attributes><!--定义一个Attributes类型 -->
|
||||
<defName>CatGirl</defName><!--此Attributes的引用名,应该保持唯一(在同一种类型中) -->
|
||||
<health>100</health><!--C#中定义的同名的Attributes类中含有的变量,并对其进行赋值 -->
|
||||
<Define>
|
||||
<AttributesDef>
|
||||
<defName>CatGirl</defName>
|
||||
<health>100</health>
|
||||
<speed>1.2</speed>
|
||||
<strength>5</strength>
|
||||
</Attributes>
|
||||
</AttributesDef>
|
||||
|
||||
<Character>
|
||||
<CharacterDef>
|
||||
<defName>CatGirl</defName>
|
||||
<label>CatGirl</label>
|
||||
<description>She is a cat girl with agile movements and sharp senses.</description>
|
||||
<attributes>CatGirl</attributes>
|
||||
<attributes>CatGirl</attributes> <!-- 引用 AttributesDef 类型的数据块 -->
|
||||
|
||||
<drawingOrder_down>CatGirl_down</drawingOrder_down><!--根据defName引用其他的属性,识别过程是首先根据C#中定义的此变量的类型,再根据名称查找此类型定义的数据块 -->
|
||||
<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrderDef 类型的数据块 -->
|
||||
<drawingOrder_left>CatGirl_left</drawingOrder_left>
|
||||
<drawingOrder_right>CatGirl_right</drawingOrder_right>
|
||||
<drawingOrder_up>CatGirl_up</drawingOrder_up>
|
||||
</Character>
|
||||
</CharacterDef>
|
||||
|
||||
|
||||
<DrawingOrder>
|
||||
<DrawingOrderDef>
|
||||
<defName>CatGirl_down</defName>
|
||||
<DrawNode name="body">
|
||||
<DrawNode name="head">
|
||||
<DrawNode name="backHair"/>
|
||||
<DrawNode name="ear"/>
|
||||
<DrawNode name="face"/>
|
||||
<DrawNode name="frontHair"/>
|
||||
<DrawNode name="hat"/>
|
||||
</DrawNode>
|
||||
<DrawNode name="clothes"/>
|
||||
</DrawNode>
|
||||
</DrawingOrder>
|
||||
<DrawNodeDef name="body">
|
||||
<DrawNodeDef name="head">
|
||||
<DrawNodeDef name="backHair"/>
|
||||
<DrawNodeDef name="ear"/>
|
||||
<DrawNodeDef name="face"/>
|
||||
<DrawNodeDef name="frontHair"/>
|
||||
<DrawNodeDef name="hat"/>
|
||||
</DrawNodeDef>
|
||||
<DrawNodeDef name="clothes"/>
|
||||
</DrawNodeDef>
|
||||
</DrawingOrderDef>
|
||||
</Define>
|
90
Docs/DefineType/DrawingOrderDef.md
Normal file
90
Docs/DefineType/DrawingOrderDef.md
Normal file
@ -0,0 +1,90 @@
|
||||
# DrawingOrderDef使用文档
|
||||
|
||||
---
|
||||
|
||||
## 1. 基本概念
|
||||
|
||||
### 1.1 DrawingOrderDef
|
||||
`DrawingOrderDef` 是用于定义游戏对象树形结构的根节点。它表示整个渲染层级的入口点。
|
||||
|
||||
### 1.2 defName
|
||||
`defName` 是 `DrawingOrderDef` 的子节点,用于指定当前渲染层级结构的唯一引用名称。这个名称可以在其他地方(如脚本或配置文件)中被引用。
|
||||
|
||||
### 1.3 DrawNodeDef
|
||||
`DrawNodeDef` 是定义渲染层级中的节点元素。每个 `DrawNodeDef` 可以包含子节点,形成树形结构。其属性包括:
|
||||
- **name**:节点的名称,用于标识该节点。
|
||||
- **type**:可选属性,用于指定节点的类型。目前支持的类型有:
|
||||
- `image`:表示一个静态图像。
|
||||
- `animation`:表示一个动画序列。
|
||||
|
||||
---
|
||||
|
||||
## 2. 示例解析
|
||||
|
||||
以下是一个完整的 XML 示例及其解析:
|
||||
|
||||
```xml
|
||||
<DrawingOrderDef>
|
||||
<defName>CatGirl</defName>
|
||||
<DrawNodeDef name="body">
|
||||
<DrawNodeDef name="head">
|
||||
<DrawNodeDef name="backHair"/>
|
||||
<DrawNodeDef name="ear"/>
|
||||
<DrawNodeDef name="face"/>
|
||||
<DrawNodeDef name="frontHair"/>
|
||||
<DrawNodeDef name="hat"/>
|
||||
</DrawNodeDef>
|
||||
<DrawNodeDef name="clothes"/>
|
||||
</DrawNodeDef>
|
||||
</DrawingOrderDef>
|
||||
```
|
||||
|
||||
### 2.1 结构说明
|
||||
1. **根节点**:`DrawingOrderDef` 表示此角色的渲染树
|
||||
2. **唯一标识**:`defName` 节点指定了当前渲染层级结构的名称为 `CatGirl`。
|
||||
3. **渲染层级**:
|
||||
- `body` 是顶层节点,表示角色的身体部分。
|
||||
- `head` 是 `body` 的子节点,表示头部。
|
||||
- `backHair`、`ear`、`face`、`frontHair` 和 `hat` 是 `head` 的子节点,分别表示后发、耳朵、脸部、前发和帽子。
|
||||
- `clothes` 是 `body` 的另一个子节点,表示角色的衣服。
|
||||
|
||||
### 2.2 渲染顺序
|
||||
在渲染时,系统会按照 XML 中定义的树形结构依次绘制每个节点。例如,在上述例子中,渲染顺序为:
|
||||
1. `body`
|
||||
- `head`
|
||||
- `backHair`
|
||||
- `ear`
|
||||
- `face`
|
||||
- `frontHair`
|
||||
- `hat`
|
||||
- `clothes`
|
||||
|
||||
这种顺序确保了层次分明的渲染效果,例如,头发和帽子会覆盖在脸部之上,衣服则位于身体外部。
|
||||
|
||||
---
|
||||
|
||||
## 3. 扩展功能
|
||||
|
||||
### 3.1 指定节点类型
|
||||
可以通过 `type` 属性为节点指定具体的类型。例如:
|
||||
|
||||
```xml
|
||||
<DrawNodeDef name="background" type="image"/>
|
||||
<DrawNodeDef name="walk" type="animation"/>
|
||||
```
|
||||
|
||||
- 如果 `type="image"`,则表示该节点是一个静态图像。
|
||||
- 如果 `type="animation"`,则表示该节点是一个动画序列。
|
||||
|
||||
默认为image
|
||||
|
||||
### 3.2 动态引用
|
||||
通过 `defName`,可以将定义好的渲染层级结构动态引用到其他地方。例如,如果某个脚本需要加载 `CatGirl` 的渲染结构,可以直接通过 `defName` 引用。
|
||||
|
||||
---
|
||||
|
||||
## 4. 注意事项
|
||||
|
||||
1. **节点命名唯一性**:在同一层级中,节点的 `name` 属性应保持唯一,以避免冲突。
|
||||
2. **类型匹配**:如果指定了 `type` 属性,确保实际内容与类型一致(如 `image` 对应静态图片资源,`animation` 对应动画资源)。
|
||||
3. **嵌套深度**:虽然理论上可以无限嵌套,但建议控制嵌套深度,以提高性能和可维护性。
|
@ -57,38 +57,38 @@ XML 文件根据根属性名分为三种类型:
|
||||
```xml
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Define>
|
||||
<Attributes>
|
||||
<AttributesDef>
|
||||
<defName>CatGirl</defName>
|
||||
<health>100</health>
|
||||
<speed>1.2</speed>
|
||||
<strength>5</strength>
|
||||
</Attributes>
|
||||
</AttributesDef>
|
||||
|
||||
<Character>
|
||||
<CharacterDef>
|
||||
<defName>CatGirl</defName>
|
||||
<label>CatGirl</label>
|
||||
<description>She is a cat girl with agile movements and sharp senses.</description>
|
||||
<attributes>CatGirl</attributes> <!-- 引用 Attributes 类型的数据块 -->
|
||||
<attributes>CatGirl</attributes> <!-- 引用 AttributesDef 类型的数据块 -->
|
||||
|
||||
<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrder 类型的数据块 -->
|
||||
<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrderDef 类型的数据块 -->
|
||||
<drawingOrder_left>CatGirl_left</drawingOrder_left>
|
||||
<drawingOrder_right>CatGirl_right</drawingOrder_right>
|
||||
<drawingOrder_up>CatGirl_up</drawingOrder_up>
|
||||
</Character>
|
||||
</CharacterDef>
|
||||
|
||||
<DrawingOrder>
|
||||
<DrawingOrderDef>
|
||||
<defName>CatGirl_down</defName>
|
||||
<DrawNode name="body">
|
||||
<DrawNode name="head">
|
||||
<DrawNode name="backHair"/>
|
||||
<DrawNode name="ear"/>
|
||||
<DrawNode name="face"/>
|
||||
<DrawNode name="frontHair"/>
|
||||
<DrawNode name="hat"/>
|
||||
</DrawNode>
|
||||
<DrawNode name="clothes"/>
|
||||
</DrawNode>
|
||||
</DrawingOrder>
|
||||
<DrawNodeDef name="body">
|
||||
<DrawNodeDef name="head">
|
||||
<DrawNodeDef name="backHair"/>
|
||||
<DrawNodeDef name="ear"/>
|
||||
<DrawNodeDef name="face"/>
|
||||
<DrawNodeDef name="frontHair"/>
|
||||
<DrawNodeDef name="hat"/>
|
||||
</DrawNodeDef>
|
||||
<DrawNodeDef name="clothes"/>
|
||||
</DrawNodeDef>
|
||||
</DrawingOrderDef>
|
||||
</Define>
|
||||
```
|
||||
|
||||
@ -151,7 +151,7 @@ XML 文件根据根属性名分为三种类型:
|
||||
```
|
||||
例如:
|
||||
```
|
||||
Character.CatGirl.label
|
||||
CharacterDef.CatGirl.label
|
||||
```
|
||||
|
||||
#### 5.3 示例解析
|
||||
@ -160,8 +160,8 @@ Character.CatGirl.label
|
||||
```xml
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Translation>
|
||||
<Character.CatGirl.label>猫娘</Character.CatGirl.label>
|
||||
<Character.CatGirl.description>她是一个猫娘,拥有猫的特性和人类的智慧。她的耳朵和尾巴显示了她的猫族血统。</Character.CatGirl.description>
|
||||
<CharacterDef.CatGirl.label>猫娘</CharacterDef.CatGirl.label>
|
||||
<CharacterDef.CatGirl.description>她是一个猫娘,拥有猫的特性和人类的智慧。她的耳朵和尾巴显示了她的猫族血统。</CharacterDef.CatGirl.description>
|
||||
</Translation>
|
||||
```
|
||||
|
||||
|
Reference in New Issue
Block a user