(client) chore:修改定义名称,添加后缀以区分运行时

This commit is contained in:
m0_75251201
2025-07-13 20:54:44 +08:00
committed by TheRedApricot
parent 687106a134
commit e292136403
6 changed files with 181 additions and 53 deletions

View File

@ -478,7 +478,7 @@ Transform:
m_GameObject: {fileID: 1057087086}
serializedVersion: 2
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m_LocalPosition: {x: -0.60862845, y: 1.3409947, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -651,6 +651,37 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 147e91e6929d90a4fb877c0b0a6b608c, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1485465860
GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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m_Layer: 0
m_Name: CatGirl
m_TagString: Untagged
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--- !u!1660057539 &9223372036854775807
SceneRoots:
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@ -659,3 +690,4 @@ SceneRoots:
- {fileID: 1057087090}
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View File

@ -3,42 +3,42 @@ using System.Xml.Linq;
namespace Data
{
public class Character : Define
public class CharacterDef : Define
{
public DrawingOrder
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
}
public class DrawingOrder : Define
public class DrawingOrderDef : Define
{
public List<DrawNode> DrawNodes { get; set; } = new List<DrawNode>();
public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
foreach (var node in xmlDef.Elements("DrawNodes"))
{
DrawNode drawNode = new DrawNode();
DrawNodeDef drawNode = new DrawNodeDef();
drawNode.Init(node);
DrawNodes.Add(drawNode);
}
return true;
}
}
public partial class DrawNode : Define
public partial class DrawNodeDef : Define
{
public string NodeName { get; set; }
public List<DrawNode> Children { get; set; } = new();
public List<DrawNodeDef> Children { get; set; } = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
NodeName = xmlDef.Attribute("name")?.Value;
foreach (var childNode in xmlDef.Elements("DrawNode"))
{
DrawNode child = new DrawNode();
DrawNodeDef child = new DrawNodeDef();
child.Init(childNode);
Children.Add(child);
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d6df36c59fc95694f93c95b131bc940f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,37 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Define><!--表示是游戏数据定义 -->
<Attributes><!--定义一个Attributes类型 -->
<defName>CatGirl</defName><!--此Attributes的引用名应该保持唯一在同一种类型中 -->
<health>100</health><!--C#中定义的同名的Attributes类中含有的变量并对其进行赋值 -->
<Define>
<AttributesDef>
<defName>CatGirl</defName>
<health>100</health>
<speed>1.2</speed>
<strength>5</strength>
</Attributes>
</AttributesDef>
<Character>
<CharacterDef>
<defName>CatGirl</defName>
<label>CatGirl</label>
<description>She is a cat girl with agile movements and sharp senses.</description>
<attributes>CatGirl</attributes>
<attributes>CatGirl</attributes> <!-- 引用 AttributesDef 类型的数据块 -->
<drawingOrder_down>CatGirl_down</drawingOrder_down><!--根据defName引用其他的属性识别过程是首先根据C#中定义的此变量的类型,再根据名称查找此类型定义的数据块 -->
<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrderDef 类型的数据块 -->
<drawingOrder_left>CatGirl_left</drawingOrder_left>
<drawingOrder_right>CatGirl_right</drawingOrder_right>
<drawingOrder_up>CatGirl_up</drawingOrder_up>
</Character>
</CharacterDef>
<DrawingOrder>
<DrawingOrderDef>
<defName>CatGirl_down</defName>
<DrawNode name="body">
<DrawNode name="head">
<DrawNode name="backHair"/>
<DrawNode name="ear"/>
<DrawNode name="face"/>
<DrawNode name="frontHair"/>
<DrawNode name="hat"/>
</DrawNode>
<DrawNode name="clothes"/>
</DrawNode>
</DrawingOrder>
<DrawNodeDef name="body">
<DrawNodeDef name="head">
<DrawNodeDef name="backHair"/>
<DrawNodeDef name="ear"/>
<DrawNodeDef name="face"/>
<DrawNodeDef name="frontHair"/>
<DrawNodeDef name="hat"/>
</DrawNodeDef>
<DrawNodeDef name="clothes"/>
</DrawNodeDef>
</DrawingOrderDef>
</Define>