(client) chore:修改定义名称,添加后缀以区分运行时
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@ -478,7 +478,7 @@ Transform:
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m_GameObject: {fileID: 1057087086}
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@ -651,6 +651,37 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 147e91e6929d90a4fb877c0b0a6b608c, type: 3}
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m_Name:
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--- !u!1 &1485465860
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1485465861}
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m_Layer: 0
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m_Name: CatGirl
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--- !u!4 &1485465861
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m_GameObject: {fileID: 1485465860}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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@ -659,3 +690,4 @@ SceneRoots:
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- {fileID: 1057087090}
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- {fileID: 613797070}
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- {fileID: 912467178}
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- {fileID: 1485465861}
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@ -3,42 +3,42 @@ using System.Xml.Linq;
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namespace Data
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{
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public class Character : Define
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public class CharacterDef : Define
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{
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public DrawingOrder
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public DrawingOrderDef
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drawingOrder_down,
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drawingOrder_up,
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drawingOrder_left,
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drawingOrder_right;
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}
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public class DrawingOrder : Define
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public class DrawingOrderDef : Define
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{
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public List<DrawNode> DrawNodes { get; set; } = new List<DrawNode>();
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public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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foreach (var node in xmlDef.Elements("DrawNodes"))
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{
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DrawNode drawNode = new DrawNode();
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DrawNodeDef drawNode = new DrawNodeDef();
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drawNode.Init(node);
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DrawNodes.Add(drawNode);
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}
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return true;
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}
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}
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public partial class DrawNode : Define
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public partial class DrawNodeDef : Define
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{
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public string NodeName { get; set; }
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public List<DrawNode> Children { get; set; } = new();
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public List<DrawNodeDef> Children { get; set; } = new();
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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NodeName = xmlDef.Attribute("name")?.Value;
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foreach (var childNode in xmlDef.Elements("DrawNode"))
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{
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DrawNode child = new DrawNode();
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DrawNodeDef child = new DrawNodeDef();
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child.Init(childNode);
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Children.Add(child);
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}
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8
Client/Assets/Scripts/Entity.meta
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8
Client/Assets/Scripts/Entity.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d6df36c59fc95694f93c95b131bc940f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,37 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define><!--表示是游戏数据定义 -->
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<Attributes><!--定义一个Attributes类型 -->
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<defName>CatGirl</defName><!--此Attributes的引用名,应该保持唯一(在同一种类型中) -->
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<health>100</health><!--C#中定义的同名的Attributes类中含有的变量,并对其进行赋值 -->
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<Define>
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<AttributesDef>
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<defName>CatGirl</defName>
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<health>100</health>
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<speed>1.2</speed>
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<strength>5</strength>
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</Attributes>
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</AttributesDef>
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<Character>
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<CharacterDef>
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<defName>CatGirl</defName>
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<label>CatGirl</label>
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<description>She is a cat girl with agile movements and sharp senses.</description>
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<attributes>CatGirl</attributes>
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<attributes>CatGirl</attributes> <!-- 引用 AttributesDef 类型的数据块 -->
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<drawingOrder_down>CatGirl_down</drawingOrder_down><!--根据defName引用其他的属性,识别过程是首先根据C#中定义的此变量的类型,再根据名称查找此类型定义的数据块 -->
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<drawingOrder_down>CatGirl_down</drawingOrder_down> <!-- 引用 DrawingOrderDef 类型的数据块 -->
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<drawingOrder_left>CatGirl_left</drawingOrder_left>
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<drawingOrder_right>CatGirl_right</drawingOrder_right>
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<drawingOrder_up>CatGirl_up</drawingOrder_up>
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</Character>
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</CharacterDef>
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<DrawingOrder>
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<DrawingOrderDef>
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<defName>CatGirl_down</defName>
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<DrawNode name="body">
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<DrawNode name="head">
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<DrawNode name="backHair"/>
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<DrawNode name="ear"/>
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<DrawNode name="face"/>
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<DrawNode name="frontHair"/>
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<DrawNode name="hat"/>
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</DrawNode>
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<DrawNode name="clothes"/>
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</DrawNode>
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</DrawingOrder>
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<DrawNodeDef name="body">
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<DrawNodeDef name="head">
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<DrawNodeDef name="backHair"/>
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<DrawNodeDef name="ear"/>
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<DrawNodeDef name="face"/>
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<DrawNodeDef name="frontHair"/>
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<DrawNodeDef name="hat"/>
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</DrawNodeDef>
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<DrawNodeDef name="clothes"/>
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</DrawNodeDef>
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</DrawingOrderDef>
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</Define>
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