Files

28 lines
783 B
C#

using UnityEngine;
using Base; // 引入Base命名空间以使用BaseAnimator
namespace Prefab
{
[RequireComponent(typeof(SpriteRenderer))]
public class SpriteAnimator : BaseAnimator
{
private SpriteRenderer _renderer; // 渲染器组件
protected override void ValidateComponent()
{
_renderer = GetComponent<SpriteRenderer>();
if (_renderer != null) return;
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
protected override void SetDisplaySprite(Sprite sprite)
{
if (_renderer)
{
_renderer.sprite = sprite;
}
}
}
}