Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Map/DoubleMap.cs
2025-07-15 15:26:58 +08:00

33 lines
784 B
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class DoubleMap : MonoBehaviour
{
public Tilemap dataLevel;
public Tilemap textureLevel;
public Dictionary<string, TileBase> tileDict = new();
void Start()
{
tileDict = Configs.ConfigProcessor.LoadResources<TileBase>("TileMap");
var tile= tileDict.Values;
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
textureLevel.SetTile(new(i,j),tile.First());
}
}
}
}
public class TileMappingTable:Utils.Singleton<TileMappingTable>
{
}
}