Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Data/CharacterDefine.cs

48 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Data
{
public class CharacterDef : Define
{
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
}
public class DrawingOrderDef : Define
{
public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
foreach (var node in xmlDef.Elements("DrawNodes"))
{
DrawNodeDef drawNode = new DrawNodeDef();
drawNode.Init(node);
DrawNodes.Add(drawNode);
}
return true;
}
}
public partial class DrawNodeDef : Define
{
public string NodeName { get; set; }
public List<DrawNodeDef> Children { get; set; } = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
NodeName = xmlDef.Attribute("name")?.Value;
foreach (var childNode in xmlDef.Elements("DrawNode"))
{
DrawNodeDef child = new DrawNodeDef();
child.Init(childNode);
Children.Add(child);
}
return true;
}
}
}