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godot-------/场景/BulletScene.tscn
m0_75251201 7700703099 初次提交
2025-07-12 11:30:22 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://cls3iqd6lml2c"]
[ext_resource type="Texture2D" uid="uid://cqo4d16yxek4d" path="res://图片/Object/bullet.png" id="1_i13uy"]
[ext_resource type="Script" uid="uid://dg675fsx6dpv1" path="res://Script/Item/Projectile.cs" id="1_xp18j"]
[sub_resource type="CircleShape2D" id="CircleShape2D_oq1wp"]
radius = 3.0
[node name="Bullet" type="Area2D"]
scale = Vector2(5, 5)
script = ExtResource("1_xp18j")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_i13uy")
offset = Vector2(-6, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_oq1wp")