(client) feat:添加瓦片动态定义和资源动态加载

This commit is contained in:
m0_75251201
2025-07-17 10:37:55 +08:00
parent 41c20a498d
commit f4d22af674
12 changed files with 320 additions and 24 deletions

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@ -1,9 +1,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
using Formatting = Newtonsoft.Json.Formatting;
namespace Configs
@ -284,5 +287,57 @@ namespace Configs
return resourceDict;
}
/// <summary>
/// 从外部指定文件中加载图片
/// </summary>
/// <param name="filePath">图片文件的完整路径</param>
/// <returns>加载成功的 Texture2D 对象,或加载失败时返回 null</returns>
public static Texture2D LoadTextureByIO(string filePath)
{
if (string.IsNullOrEmpty(filePath))
{
Debug.LogError("文件路径为空,请检查输入!");
return null;
}
// 检查文件是否存在
if (!System.IO.File.Exists(filePath))
{
Debug.LogError($"文件不存在: {filePath}");
return null;
}
byte[] bytes = null;
try
{
// 使用 using 自动管理 FileStream 的生命周期
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
fs.Seek(0, SeekOrigin.Begin); // 将游标移动到文件开头(可选)
bytes = new byte[fs.Length]; // 创建一个字节数组来存储文件内容
fs.Read(bytes, 0, bytes.Length); // 读取文件内容到字节数组
}
}
catch (Exception e)
{
Debug.LogError($"读取文件时发生错误: {e.Message}");
return null;
}
// 创建一个默认大小的 Texture2D 对象
Texture2D texture = new Texture2D(2, 2); // 初始大小为 2x2LoadImage 会自动调整大小
if (texture.LoadImage(bytes)) // 加载图片数据
{
return texture; // 返回加载成功的 Texture2D 对象
}
else
{
Debug.LogError("图片加载失败,请检查文件格式是否正确!");
return null;
}
}
}
}

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@ -107,10 +107,11 @@ namespace Data
public PackAbout packAbout;
public string packID;
public string packRootPath;
public bool LoadPack(string packPath)
{
packRootPath=System.IO.Path.GetFullPath(packPath);;
var packDatas = ConfigProcessor.LoadXmlFromPath(packPath);
var aboutXmls = FindDocumentsWithRootName(packDatas, "About");
if (aboutXmls == null || aboutXmls.Count < 1)

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@ -46,11 +46,6 @@ namespace Data
}
}
public class ImageDef : Define
{
public string path;
public int wCount;
public int hCount;
}
}

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@ -0,0 +1,20 @@
using System.Xml.Linq;
namespace Data
{
public class ImageDef : Define
{
public string name;
public string path;
public int wCount;
public int hCount;
public int pixelsPerUnit = 16;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
name = defName;
return false;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8988509c3c0f4525871f5ccd7ef28363
timeCreated: 1752672894

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@ -97,6 +97,129 @@ namespace Managers
}
return null;
}
public DefinePack GetDefinePackage(Define define)
{
if (define == null || define.packID == null)
return null;
packs.TryGetValue(define.packID, out var pack);
return pack;
}
public string GetPackagePath(string packID)
{
if (packs.TryGetValue(packID, out var pack))
{
return pack.packRootPath;
}
return null;
}
public Define[] GetAllDefine()
{
List<Define> defineList = new();
foreach (var define in defines.Values)
{
defineList.AddRange(define.Values);
}
return defineList.ToArray();
}
/// <summary>
/// 查询 Define 对象。
/// </summary>
/// <param name="defineType">定义类型(外层字典的键)。</param>
/// <param name="defineName">定义名(内层字典的键)。</param>
/// <returns>如果找到,则返回 Define 对象;否则返回 null。</returns>
public Define QueryDefine(string defineType, string defineName)
{
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
if (string.IsNullOrEmpty(defineName))
{
Debug.LogError("查询失败:定义名参数不能为空!");
return null;
}
if (!defines.TryGetValue(defineType, out var typeDefinitions))
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
return null;
}
if (!typeDefinitions.TryGetValue(defineName, out var targetDefine))
{
Debug.LogWarning($"查询失败:定义类型 '{defineType}' 中未找到定义名 '{defineName}'");
return null;
}
return targetDefine;
}
/// <summary>
/// 查询指定类型下的所有 Define 对象。
/// </summary>
/// <param name="defineType">定义类型(外层字典的键)。</param>
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
public Define[] QueryDefinesByType(string defineType)
{
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
if (!defines.TryGetValue(defineType, out var typeDefinitions))
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
return null;
}
return typeDefinitions.Values.ToArray();
}
/// <summary>
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。
/// </summary>
/// <typeparam name="T">目标类型。</typeparam>
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
public T[] QueryDefinesByType<T>()
{
var defineType = typeof(T).Name;
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
if (!defines.TryGetValue(defineType, out var typeDefinitions))
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
return null;
}
try
{
// 获取所有值并尝试转换为目标类型
var result = new List<T>();
foreach (var item in typeDefinitions.Values)
{
if (item is T converted)
{
result.Add(converted);
}
else
{
Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
return null;
}
}
return result.ToArray();
}
catch (Exception ex)
{
Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
return null;
}
}
public override string ToString()
{
if (packs == null || packs.Count == 0)

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@ -0,0 +1,76 @@
using System.Collections.Generic;
using System.IO;
using Data;
using UnityEngine;
namespace Managers
{
public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
{
public Dictionary<string, Texture2D> packagesImages = new();
public Dictionary<string, Sprite> sprites = new();
public void Init()
{
if (packagesImages.Count > 0)
return;
var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
foreach (var ima in imageDef)
{
if (ima.path == null)
continue;
var pack = Managers.DefineManager.Instance.GetDefinePackage(ima);
var path = Path.Combine(pack.packRootPath, ima.path);
var texture = Configs.ConfigProcessor.LoadTextureByIO(path);
if (texture == null)
continue;
packagesImages.Add(ima.name, texture);
SplitTextureIntoSprites(ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
}
}
void SplitTextureIntoSprites(string name, Texture2D texture, int rows, int cols, int pixelsPerUnit)
{
if (texture == null || rows <= 0 || cols <= 0)
{
Debug.LogError("Invalid parameters for splitting texture.");
return;
}
var textureWidth = texture.width;
var textureHeight = texture.height;
var tileWidth = textureWidth / cols;
var tileHeight = textureHeight / rows;
// 确保纹理可以被整除
if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight)
{
Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
return;
}
// 遍历每一行和每一列
for (var row = 0; row < rows; row++)
{
for (var col = 0; col < cols; col++)
{
// 计算当前小块的矩形区域
var spriteRect = new Rect(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
// 创建Sprite
var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
var index = row * cols + col;
sprites[name + $"_{index}"] = sprite;
}
}
}
public void Reload()
{
packagesImages.Clear();
Init();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a3bbc0fa9efd4f018e27a6b9f2845140
timeCreated: 1752672790

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@ -1,7 +0,0 @@
namespace Managers
{
public class TileMapManager
{
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b9c65bbe278844978d49c3cd26c050ed
timeCreated: 1752248825

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@ -21,15 +21,42 @@ namespace Map
{
}
public void SetTile(int x, int y, string tileName)
{
}
public void SetTile(int x, int y, int id)
{
}
}
public class TileManager:Utils.Singleton<TileManager>
{
Dictionary<int, TileBase> tileDict = new();
public Dictionary<(int, int, int, int), TileBase> TileToTileBaseMapping = new();
public void Init()
{
if( TileToTileBaseMapping.Count>0||!Managers.DefineManager.Instance.defines.TryGetValue("TileDef",out var tileType))
{
return;
}
Managers.PackagesImageManager.Instance.Init();
foreach (var tileDef in tileType.Values)
{
var packPath= Managers.DefineManager.Instance.GetDefinePackage(tileDef)?.packRootPath;
if(packPath==null)
continue;
}
}
public void Reload()
{
TileToTileBaseMapping.Clear();
Init();
}
}
}

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@ -1,16 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<ImageDef>
<defName>GrassDirtTexture</defName>
<path>Map\GrassSoild.png</path>
<defName>GrassDirt</defName>
<path>Resources\Map\GrassSoild.png</path>
<wCount>4</wCount>
<hCount>4</hCount>
</ImageDef>
<TileDef>
<defName>GrassDirtTiles</defName>
<texture>GrassDirtTexture</texture>
<name>GrassDirt</name>
<defName>Grass</defName>
<name>Grass</name>
</TileDef>
<TileDef>
<defName>Dirt</defName>
<name>Dirt</name>
</TileDef>
<TileMappingTableDef>