(client) feat:添加瓦片动态定义和资源动态加载
This commit is contained in:
@ -1,9 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Networking;
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using Formatting = Newtonsoft.Json.Formatting;
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namespace Configs
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@ -284,5 +287,57 @@ namespace Configs
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return resourceDict;
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}
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/// <summary>
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/// 从外部指定文件中加载图片
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/// </summary>
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/// <param name="filePath">图片文件的完整路径</param>
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/// <returns>加载成功的 Texture2D 对象,或加载失败时返回 null</returns>
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public static Texture2D LoadTextureByIO(string filePath)
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{
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if (string.IsNullOrEmpty(filePath))
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{
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Debug.LogError("文件路径为空,请检查输入!");
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return null;
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}
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// 检查文件是否存在
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if (!System.IO.File.Exists(filePath))
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{
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Debug.LogError($"文件不存在: {filePath}");
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return null;
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}
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byte[] bytes = null;
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try
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{
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// 使用 using 自动管理 FileStream 的生命周期
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using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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{
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fs.Seek(0, SeekOrigin.Begin); // 将游标移动到文件开头(可选)
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bytes = new byte[fs.Length]; // 创建一个字节数组来存储文件内容
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fs.Read(bytes, 0, bytes.Length); // 读取文件内容到字节数组
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"读取文件时发生错误: {e.Message}");
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return null;
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}
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// 创建一个默认大小的 Texture2D 对象
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Texture2D texture = new Texture2D(2, 2); // 初始大小为 2x2,LoadImage 会自动调整大小
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if (texture.LoadImage(bytes)) // 加载图片数据
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{
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return texture; // 返回加载成功的 Texture2D 对象
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}
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else
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{
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Debug.LogError("图片加载失败,请检查文件格式是否正确!");
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return null;
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}
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}
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}
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}
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@ -107,10 +107,11 @@ namespace Data
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public PackAbout packAbout;
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public string packID;
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public string packRootPath;
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public bool LoadPack(string packPath)
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{
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packRootPath=System.IO.Path.GetFullPath(packPath);;
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var packDatas = ConfigProcessor.LoadXmlFromPath(packPath);
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var aboutXmls = FindDocumentsWithRootName(packDatas, "About");
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if (aboutXmls == null || aboutXmls.Count < 1)
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@ -46,11 +46,6 @@ namespace Data
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}
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}
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public class ImageDef : Define
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{
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public string path;
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public int wCount;
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public int hCount;
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}
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}
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20
Client/Assets/Scripts/Data/ResourcesDefine.cs
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20
Client/Assets/Scripts/Data/ResourcesDefine.cs
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@ -0,0 +1,20 @@
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using System.Xml.Linq;
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namespace Data
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{
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public class ImageDef : Define
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{
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public string name;
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public string path;
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public int wCount;
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public int hCount;
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public int pixelsPerUnit = 16;
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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name = defName;
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return false;
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}
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}
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}
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3
Client/Assets/Scripts/Data/ResourcesDefine.cs.meta
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3
Client/Assets/Scripts/Data/ResourcesDefine.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8988509c3c0f4525871f5ccd7ef28363
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timeCreated: 1752672894
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@ -97,6 +97,129 @@ namespace Managers
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}
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return null;
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}
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public DefinePack GetDefinePackage(Define define)
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{
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if (define == null || define.packID == null)
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return null;
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packs.TryGetValue(define.packID, out var pack);
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return pack;
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}
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public string GetPackagePath(string packID)
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{
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if (packs.TryGetValue(packID, out var pack))
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{
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return pack.packRootPath;
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}
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return null;
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}
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public Define[] GetAllDefine()
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{
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List<Define> defineList = new();
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foreach (var define in defines.Values)
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{
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defineList.AddRange(define.Values);
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}
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return defineList.ToArray();
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}
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/// <summary>
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/// 查询 Define 对象。
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/// </summary>
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/// <param name="defineType">定义类型(外层字典的键)。</param>
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/// <param name="defineName">定义名(内层字典的键)。</param>
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/// <returns>如果找到,则返回 Define 对象;否则返回 null。</returns>
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public Define QueryDefine(string defineType, string defineName)
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{
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (string.IsNullOrEmpty(defineName))
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{
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Debug.LogError("查询失败:定义名参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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if (!typeDefinitions.TryGetValue(defineName, out var targetDefine))
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{
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Debug.LogWarning($"查询失败:定义类型 '{defineType}' 中未找到定义名 '{defineName}'");
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return null;
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}
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return targetDefine;
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}
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/// <summary>
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/// 查询指定类型下的所有 Define 对象。
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/// </summary>
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/// <param name="defineType">定义类型(外层字典的键)。</param>
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/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
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public Define[] QueryDefinesByType(string defineType)
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{
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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return typeDefinitions.Values.ToArray();
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}
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/// <summary>
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/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。
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/// </summary>
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/// <typeparam name="T">目标类型。</typeparam>
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/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
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public T[] QueryDefinesByType<T>()
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{
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var defineType = typeof(T).Name;
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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try
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{
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// 获取所有值并尝试转换为目标类型
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var result = new List<T>();
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foreach (var item in typeDefinitions.Values)
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{
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if (item is T converted)
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{
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result.Add(converted);
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}
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else
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{
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Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
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return null;
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}
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}
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return result.ToArray();
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}
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catch (Exception ex)
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{
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Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
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return null;
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}
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}
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public override string ToString()
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{
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if (packs == null || packs.Count == 0)
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76
Client/Assets/Scripts/Managers/PackagesImageManager.cs
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76
Client/Assets/Scripts/Managers/PackagesImageManager.cs
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@ -0,0 +1,76 @@
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using System.Collections.Generic;
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using System.IO;
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using Data;
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using UnityEngine;
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namespace Managers
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{
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public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
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{
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public Dictionary<string, Texture2D> packagesImages = new();
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public Dictionary<string, Sprite> sprites = new();
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public void Init()
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{
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if (packagesImages.Count > 0)
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return;
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var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
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foreach (var ima in imageDef)
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{
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if (ima.path == null)
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continue;
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var pack = Managers.DefineManager.Instance.GetDefinePackage(ima);
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var path = Path.Combine(pack.packRootPath, ima.path);
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var texture = Configs.ConfigProcessor.LoadTextureByIO(path);
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if (texture == null)
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continue;
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packagesImages.Add(ima.name, texture);
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SplitTextureIntoSprites(ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
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}
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}
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void SplitTextureIntoSprites(string name, Texture2D texture, int rows, int cols, int pixelsPerUnit)
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{
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if (texture == null || rows <= 0 || cols <= 0)
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{
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Debug.LogError("Invalid parameters for splitting texture.");
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return;
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}
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var textureWidth = texture.width;
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var textureHeight = texture.height;
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var tileWidth = textureWidth / cols;
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var tileHeight = textureHeight / rows;
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// 确保纹理可以被整除
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if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight)
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{
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Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
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return;
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}
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// 遍历每一行和每一列
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for (var row = 0; row < rows; row++)
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{
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for (var col = 0; col < cols; col++)
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{
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// 计算当前小块的矩形区域
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var spriteRect = new Rect(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
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// 创建Sprite
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var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
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var index = row * cols + col;
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sprites[name + $"_{index}"] = sprite;
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}
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}
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}
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public void Reload()
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{
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packagesImages.Clear();
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Init();
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a3bbc0fa9efd4f018e27a6b9f2845140
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timeCreated: 1752672790
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@ -1,7 +0,0 @@
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namespace Managers
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{
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public class TileMapManager
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{
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}
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: b9c65bbe278844978d49c3cd26c050ed
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timeCreated: 1752248825
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@ -21,15 +21,42 @@ namespace Map
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{
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}
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public void SetTile(int x, int y, string tileName)
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{
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}
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public void SetTile(int x, int y, int id)
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{
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}
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}
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public class TileManager:Utils.Singleton<TileManager>
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{
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Dictionary<int, TileBase> tileDict = new();
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public Dictionary<(int, int, int, int), TileBase> TileToTileBaseMapping = new();
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public void Init()
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{
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if( TileToTileBaseMapping.Count>0||!Managers.DefineManager.Instance.defines.TryGetValue("TileDef",out var tileType))
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{
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return;
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}
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Managers.PackagesImageManager.Instance.Init();
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foreach (var tileDef in tileType.Values)
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{
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var packPath= Managers.DefineManager.Instance.GetDefinePackage(tileDef)?.packRootPath;
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if(packPath==null)
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continue;
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}
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}
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public void Reload()
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{
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TileToTileBaseMapping.Clear();
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Init();
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}
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}
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}
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@ -1,16 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define>
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<ImageDef>
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<defName>GrassDirtTexture</defName>
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<path>Map\GrassSoild.png</path>
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<defName>GrassDirt</defName>
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<path>Resources\Map\GrassSoild.png</path>
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<wCount>4</wCount>
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<hCount>4</hCount>
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</ImageDef>
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<TileDef>
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<defName>GrassDirtTiles</defName>
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<texture>GrassDirtTexture</texture>
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<name>GrassDirt</name>
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<defName>Grass</defName>
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<name>Grass</name>
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</TileDef>
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<TileDef>
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<defName>Dirt</defName>
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<name>Dirt</name>
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</TileDef>
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<TileMappingTableDef>
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Reference in New Issue
Block a user