Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Map/DoubleMap.cs

63 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class DoubleMap : MonoBehaviour
{
public List<List<int>> mapData = new();
// public Tilemap dataLevel;
public Tilemap textureLevel;
public Dictionary<string, TileBase> tileDict = new();
void Start()
{
TileManager.Instance.Init();
}
public void UpdateTexture()
{
}
public void SetTile(int x, int y, string tileName)
{
}
public void SetTile(int x, int y, int id)
{
}
}
public class TileManager:Utils.Singleton<TileManager>
{
public Dictionary<(int, int, int, int), TileBase> TileToTileBaseMapping = new();
public void Init()
{
if( TileToTileBaseMapping.Count>0||!Managers.DefineManager.Instance.defines.TryGetValue("TileDef",out var tileType))
{
return;
}
Managers.PackagesImageManager.Instance.Init();
foreach (var tileDef in tileType.Values)
{
var packPath= Managers.DefineManager.Instance.GetDefinePackage(tileDef)?.packRootPath;
if(packPath==null)
continue;
}
}
public void Reload()
{
TileToTileBaseMapping.Clear();
Init();
}
}
}